Forum posts

Posted 6 years ago2017-05-03 03:52:27 UTC
in Sledge (Hammer Alternative) Alpha Build Post #334732
In Sledge, really?

I would get that with Source SDK all the time--although it didn't cause leaks afaik--, but I never had that problem in Sledge(I don't think?!). It's probably not related, but maybe if you're using the native VMF format, try switching to RMF instead, and see if it still happens.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 6 years ago2017-05-03 02:33:59 UTC
in Sledge (Hammer Alternative) Alpha Build Post #334729
The scripting thing sounds amazing. I might actually try to learn python if you do :)

Archie: do you mean you get invalid solids for any brushes made/cloned while at grid 1? If yes, would maybe copy/pasting the whole thing to a new RMF possibly fix?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-05-01 06:07:11 UTC
in hammer error please help Post #334701
the aformentioned UAC, the aforementioned compatibility problems, driver issues, and you're how many OSs behind now? :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-05-01 04:55:06 UTC
in Post your screenshots! WIP thread Post #334699
real purdy Tet! User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-04-24 21:58:25 UTC
in hammer error please help Post #334613
Vista IS cancer. Stab someone if you have to, but upgrayedd to W7 or W10 seriously right now.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-04-17 23:10:54 UTC
in hammer error please help Post #334448
Hammer is a buggy nightmare. OK nightmare may be taking it a bit far, but the amount of issues itself has, the paranoid side of me almost feels Valve have built imperfection into it?

Even when Sledge beta full of bugs was better than Hammer imo, and it's come a long way since den. Sledge combined with the VHLT--and HLFix!--tools are a powerful combination; everything is easy-breezy beautiful, all the time User posted image

[/evangelovin']
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-04-16 12:25:14 UTC
in hammer error please help Post #334409
What Tet said. we aren't blowing smoke up your ass, it's waaaay better than Hammer imo ;)

Besides some Texture Properties quirks and Visgroups are wonkey as hell, those are the only major issues I can think of left. dem and the occasional random crash, but hey Hammer crashes too :)

As previously discussed too--and we learnt this during the last teammapping, that you can render A LOT more objects in Sledge with smoother fps than in Hammer too, if I'm not mistaken.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-04-16 09:27:44 UTC
in Post your screenshots! WIP thread Post #334399
@Admer456: Sweet =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-04-16 05:26:34 UTC
in Post your screenshots! WIP thread Post #334391
Yes. If it's made of tetrahedrons, what you see in Hammer will look exactly the same in-game. otherwise u can of course use HLFix, and it always does that ;)

to reduce visual errors and compile times, make them func_detail(VHLT) and null unseen faces, but TBH if you're using the latest tools(VHLT) and HLFix, it don't matter all that much anymore, i.e., you almost never get a compile crash or visual error caused by brushwork
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-04-16 05:15:05 UTC
in hammer error please help Post #334390
Know this doesn't help with your error, but I'd highly recommend using Sledge instead of Hammer.

I find it more flexible and more stable than Hammer- MOST OF THE TIME PB -, and it's a lot less of a pain-in-the-ass to set up. Also does things that Hammer doesn't, like offers a wider variety of brush primitives--including TEXT!--, and so much more.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-04-08 18:01:31 UTC
in Post your screenshots! WIP thread Post #334282
Looks really cool Tet!

I just got done rewatching SG1, and boy did they have some awesome ship design.. Maybe use an Asgard-styled ship? I'm also in love with the x-303 and x-304 :)

If you find you'd prefer a brushwork version over a model, I could build something for ya quick.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-04-04 13:44:16 UTC
in Competition 34: HL Re-Imagined Post #334225
Forever to be known as the lost compo, both judges along with all their notes were lost in a horrific moonshine fire. Since we can now never hope to know which winners the judges would've picked, plaese send all prize to:

captain's terro
7685 terror terrace
terroville, NH 6666666666666-8
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-03-30 13:11:16 UTC
in Competition 34: HL Re-Imagined Post #334155
That looks fantastic from the 2D Tet :o

Found it impossible to commit to one direction for this one--even with the generous extension--, but also found brainstorming & getting reacquainted with Sledge a fun journey of discovery.

I may upload a dev/test version of mine before the deadline, depending what I can finish the next 2 days.

Wish everyone good luck & congrats on a great turnout for this compo :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-03-30 11:35:21 UTC
in Sledge (Hammer Alternative) Alpha Build Post #334153
I found the last couple days Sledge is ignoring my visgroups, and compiling hidden objects using(using both normal and advanced compile). Was there and update or did i unwittingly change something?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-03-22 08:57:47 UTC
in Competition 34: HL Re-Imagined Post #334081
Dr. O looking good, is that subtransit?

Decided to re-theme my entry 10 days ago, and I feel pretty good about the decision.
plaese kill me now

I will strive to submit a playable de map by the deadline, though I don't know how pretty it will be :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-03-02 01:53:43 UTC
in Map'sp lights. How to make it fade? Post #333821
^ yeah, it would be nice if you could see a real-time preview for testing purposes. Test maps can be fun, but also very tiresome with the constant recompiling.

And sorry I didn't read more carefully the first time; what Bruce pointed out seems to be quite a pain in the ass. Faking it somehow is probably your best bet, and for your fps performance as well..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-03-02 01:38:07 UTC
in Competition 34: HL Re-Imagined Post #333819
Wow that looks pwn Jessie, and I see what you mean now.. Great work User posted image

Uncle Tremps: Ya dude, the Xen texts fascinate me, always wanted to do a full-scale Xen/organic map..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-03-01 02:13:27 UTC
in Competition 34: HL Re-Imagined Post #333800
^
User posted image

Make sure all your non-visblocking brushwork are func_detail, and of course it assumes you're using the latest VHLT. Also, use the
-chart
compile parameter if you aren't already, to help you flag areas that could use more optimization, i.e., your compile shouldn't be taking long!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-03-01 01:58:01 UTC
in Map'sp lights. How to make it fade? Post #333798
Did you try fucking around with the custom appearance, as you would with a candle maybe?:

User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-03-01 01:33:43 UTC
in Competition 34: HL Re-Imagined Post #333797
FFS Trempler! :o :pwned: :hammer: User posted image User posted image User posted image User posted image User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-02-27 00:05:39 UTC
in Competition 34: HL Re-Imagined Post #333771
test maps can be fun

My map will have func_vehicles that "haul" explosive pushables, maybe :)

Initial results:
-players can spawn on func_vehicle.
-pushables can be hauled, for the most part. you can drive indefinitely straight with no trouble, but turning causes them to fall off the vehicle(and explode).
-func_vehicle CAN'T haul other func_vehicle.

more questions:
can vehicles/pushables be teleported?
friction?
conveyors?
gravity?
can player spawn inside func_vehicle?

After some more testing, will try all these things with func_train..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-02-24 00:38:32 UTC
in Competition 34: HL Re-Imagined Post #333718
Knowing there is not a single chance in hell I'll place in this one is freeing, i.e., do whatever without regard to anything. Mine's going to hinge on the nipper side of the spectrum; we'll see how it works out..

6th major refit of my entry, and only now have I settled on exactly what I'm gonna do to subtransit. You beast. You animal. I'll show you the meaning of the word respect.

Warms the sub-cockle region, to see healthy compo participation once again :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-02-20 06:23:13 UTC
in Competition 34: HL Re-Imagined Post #333645
QUOTE
(Tetsu0 @ 16 Feb 17, 20:32
)
sees archie's screenshots
opens sledge and sees map
looks again at archie's screenshots
closes sledge and opens beer

Yeppers, shit's ROUGH! :o
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-02-20 05:55:08 UTC
in Now Playing: ... Post #333644
Posted 7 years ago2017-02-19 22:27:53 UTC
in Competition 34: HL Re-Imagined Post #333642
QUOTE
(zeeba-G @ 18 Feb 17, 13:22)
User posted image

Looks FANTASTIC sir, and that is probably my fav HLDM map. I love func_tanks too, and would like to add some to my de_subtransit to protect spawns, just for fun.

A month extension would be a breath of fresh air, pretty-please & thank-you!! User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-02-19 21:09:53 UTC
in Competition 34: HL Re-Imagined Post #333640
I haven't caught up on the thread in a while, but I also support the extension request.

Like Zeeba, I've restarted my entry from scratch at least 3 times, in favor of a more fun idea, and/or I may actually be able to finish in time.

I have to say though in spite of struggling to commit to one idea, never have I had more fun coming up with possible enhancements/changes to existing maps.

If I had it to do over I'd never have picked the HLDM map I did though, which is Subtransit.

I've grown to hate the map for reasons of the contest, but man deconstructing the map I can really appreciate the skill that went into it, especially for being built way back then.

Also I have to say Trempler you are a genius for mashing up sever HLDMs together, as they are all a bit blah or have some other flaw/distraction about them singularly imo.

Some amazing WIPs in here too btw, jeez! :o
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-01-31 03:28:29 UTC
in Competition 34: HL Re-Imagined Post #333270
I was feeling confident until I saw Tremps & Archie's entries: my god :o

Time to buckle down :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-01-25 02:52:58 UTC
in Competition 34: HL Re-Imagined Post #333171
^ Oh yessir, mashup is a fucking good idea :o
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-01-25 01:54:35 UTC
in Competition 34: HL Re-Imagined Post #333168
Making progress on mein, hoping to have some screens by the weekend :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-01-18 02:52:50 UTC
in Competition 34: HL Re-Imagined Post #333093
I decompiled the HLDM map my entry is based on, removed all the bits I don't need, and now I'm just starting to rebuild the major brushes of the layout-- since the decompiler really made a mess of them.

I think about my entry all day at work--ideas bloom more ideas--, but somehow when I get home all my eagerness evaporates, and I just want to do other stuff. Since I never have energy for this at the end of the day, gonna try waking up a few hours earlier in the morning to get mine done.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-01-01 16:33:41 UTC
in Compile log mentions leaks but there are Post #332937
^ yeah i didn't know that either Jeff :)

Make sue the origin x of none of your point/brush entities lies outside the void, and also make sure you didn't accidentally tie a brush that seals the world to entity.(entity report, filter by brush-based, select all and hide, and check to see if your world is still sealed)

Another helpful way to isolate leaks--especially on big maps--, is the "big-block" method, using large world blocks to mask off parts of your map, compile, check for leak(s), while reducing the size of the block each time narrow down where they are coming from.

Last but not least, be sure to Alt-P(check for problems) before each compile, because some errors can cause leaks, e.g., a really brush really messed up by VM, or a moving entity without a proper origin will place the origin at the center of the world, and if that area is exposed you may get a leak.

All else fails upload to Problem Maps? life is too short to agonize over leak hunting :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-12-31 02:45:43 UTC
in player_weaponstrip without taking bomb Post #332917
That weaponstrip problem I don't see a solution for that. maybe there is a property you could smartedit in, that wouldn't affect the bomb?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-12-31 02:29:47 UTC
in CS Maps that change based on player coun Post #332916
Glad you sorted it, that's pretty neat ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-12-31 01:18:41 UTC
in Sledge (Hammer Alternative) Alpha Build Post #332913
Would it be doable to somehow make point entities--and brush-based ones too I guess--selectable by selecting around or clicking the entity name in 2D?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-12-28 11:53:14 UTC
in Sledge (Hammer Alternative) Alpha Build Post #332875
@Tetsu0
I hear ya brother. Besides a couple quirky things, I find Sledge far and away better than Hammer 3.x--or Hammer 4 for that matter :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-12-27 13:29:15 UTC
in Sledge (Hammer Alternative) Alpha Build Post #332864
@Archie @Tetsu0
I remember having texturing issues too last time I mapped, but I think I just suffered through manually aligning everything. Could you do the texture alignments in Hammer 3.x, and import back to Sledge(or would the importing bork the texture alignment?)

I know for the brush lathing-vertex scaling--for Subsanctum I just used Hammer 3.x instead of Sledge because it was faster.

I'm currently using CSGO SDK for the entity report functionality, to blanket select/remove all the entities I'm not using, and conveniently group others for my entry, then importing back to Sledge--it's working out ok so far. (I'd use Hammer 3.x instead, but I don't have it installed on this rig)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-12-27 12:49:00 UTC
in Sledge (Hammer Alternative) Alpha Build Post #332851
Apologies if these are reiterative!

Alt-P'ing in Sledge giving me
entity has invalid key/value pairs
error for every entity, does this just mean I need an updated FGD? (my current is halflife.fgd)

Quickly testing another map, I found the HLDM map was from some enhanced mod or coop thing, hence all the invalid keys/values :)

Also using entity report in sledge, I see the filtering works, but is there no way to shift/ctrl or select all of a type?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-12-26 15:48:40 UTC
in colors.wad missing Post #332857
Posted 7 years ago2016-12-23 08:43:21 UTC
in Competition 34: HL Re-Imagined Post #332815
QUOTE (zeeba-G @ 15 Dec 16, 16:32)
I've finally decided what i'm going to map! :crowbar:
Me too, finally! :biggrin:
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-12-14 03:02:42 UTC
in Competition 34: HL Re-Imagined Post #332697
That's looking quite sexy IM! I don't understand what you mean by AO maps, but yout end result is looking distinctly non-Goldsrc--a very good thing User posted image User posted image User posted image

Been busy as hell at work and still haven't started yet, but at least made the decision to constrain my remake choices one of the original HLDM maps.

I know exactly what I want to do, it's just a matter of picking one--may just select one from random--, and then forcing myself to work on it a little bit each day. once my entry gets off the ground, I will forego sleep/food/sex to finish :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-12-01 06:23:32 UTC
in Competition 34: HL Re-Imagined Post #332503
A wild Hotdog appeared, AND new compo is up?!!1~ :hammer: :heart: :freeman:
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-11-26 06:01:24 UTC
in Competition 34: HL Re-Imagined Post #332460
Oh, I plan to decompile whatever map I end up doing, and I think you'd be foolish not to use it as your basemap ;)

Been playing all the original HLDM maps, and gonna keep doing so until one really jumps out as the "right" one, i.e., I know what I want to do, just not sure which map will work best.
may even start playing the SP maps and use one of those if I can't make any of the DM ones work

PB: I plan on using GoldSrc engine for my entry, but am I correct in understanding if I wanted to reboot a HL1 mp/sp map to CSGO, that would be fine too?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-11-24 03:52:30 UTC
in Competition 34: HL Re-Imagined Post #332409
^^ Looks great to me PB! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-11-23 23:54:26 UTC
in Competition 34: HL Re-Imagined Post #332404
Are we getting our official brief, and who out there is thinking of joining up? I don't have a lot of time atm, but I'm really excited to start working on it.

Also, anyone care to share what hldm map your choosing? I gonna replay some of the old HLDM maps tonight and try to choose one..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-11-19 23:44:29 UTC
in Competition 34: HL Re-Imagined Post #332344
Engine: Goldsource
Mod: Doesn´t matter.
Rules: Recreate a deathmatchmap, also you are allowed to expand it.
You can make it a deathmatch map, bomb/defuse, capture the flag or
singleplayer map
Time: When Posted by Penguinboy it starts 3 month deadline.

What you can win: I will offer a random good rated Game, maybe someone
else also want to send in some prices.
If I'm understanding correctly, you can remake any GoldSrc engine game level, in GoldSrc?

I like the idea, but also I'd like to see more restrictions, e.g., you have 5 hldm/cs/sp/etc maps to choose from, to re-theme/remake/expand any way you like.

Also maybe have it so participants have to declare what map they plan on recreating to register for the compo--which also might help shame some of us into completing it ;)

Also too I agree with Jesse, opening it up to Source seems like a waste of time and anachronistic at this point--for the vast majority TWHL crowd at least.

Prizes are fine, but they never seem to help entice people to enter compos; the old competitions were always about the prestige of that coveted profile medal :)

I think the Mod team should have final say on the rules and whatnot, and it be on their shoulders to make sure this compo is amazing, successful and launches a thousand years of successful future contests. [/no pressure]
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-11-13 22:33:45 UTC
in Competition 34: HL Re-Imagined Post #332275
It's nice to see the all the old faces here after all these years :)

Well there is obviously interest here for a new map competition. Unofficial is fine, but I agree with Jessie an official one would be nice.

I joined here years ago not as primarily a Half-Life fan, but just a very casual Counter-Strike player who just wanted to map. I'm down for anything...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-11-10 10:45:41 UTC
in Competition 34: HL Re-Imagined Post #332234
Map cs_canbunk*
Recreate TWHL's first mystery map as you imagine it could be, having only the one screenshot and the few map comments for reference. Maybe also award the winner by having his map replace the notoriously empty download.

Map From Layout: Iceworld*
Using the old chestnut fy_iceworld layout, re-theme and revitalize the map as you see fit, with bonus points awarded to those sticking as closely as possible to the original playable areas.

*If you don't like CS, it would also be perfectly fine to make your entries HLDM
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-11-08 09:41:08 UTC
in Glass in Models? Post #332227
You can use env_renders on the entire model, but not separate parts of it afaik.

What is the model btw? If it's simple enough to use a brush-based prop instead, you could tie the transparent parts to one func_train, and the opaque parts a second, both following the same paths)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-11-06 11:04:00 UTC
in Competition 34: HL Re-Imagined Post #332212
LOL now I'm not sure? :)

Firstly, does Map From Layout = Map From Base, or do you mean working off a pic/drawing of a layout(rather than a complete basemap)?

Ninja was requesting Map From Base/Layout + Predefined Theme, which I think could be interesting too.

Personally I prefer more restrictions for a contest, because it can inspire you to come up with some nifty mapping gimmicks to compensate.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-11-06 02:21:37 UTC
in Competition 34: HL Re-Imagined Post #332209
I agree that with a map-from-base/layout contest, it's implied the mapper is creating the theme. That said, can see it working the other way too, e.g., mapper is given a generic castle shell, and it's up to them to decorate/improvise, sticking to the medieval vibe.
Captain Terror Captain Terrorwhen a man loves a woman