Forum posts

Posted 16 years ago2008-08-18 12:51:34 UTC
in Missing EP2/OB Particles Post #254011
I'm in the process of creating an Episode 2 (Orange Box Build) mod but I appear to be missing the particle effects that the build grants. Particles such as the blood "splat" effects, hunter flechette explosion and the dripping blood.

I've got the particles folder in from the Episode 2 gcf in my mod folder, however that hasn't helped, and I'm not sure what other things could be causing the lack of particles/effects.
Everything else Episode 2 related seems to be fine. (HUD, new NPCs, Skins etc.)

Does anybody know what the problem could be, or what I could be missing?
Thanks very much.
Posted 16 years ago2008-02-15 05:24:44 UTC
in Spore - The best game - Is delayed. Post #245679
September 2008 is the first actual release date that the game has received.
All of the other dates were just the time frames they were aiming for.
Posted 16 years ago2008-02-09 14:50:13 UTC
in Hack Jobbing problems Post #245374
Thanks. I've solved the problem now (I wasn't using Kratisto's decompiler to decompile the models).

They are the exoskeleton arms from STALKER, they were created/hacked by Nige111 of HLImprovement.

The topic for them can be found here...
http://www.hl-improvement.com/forums/index.php?topic=8372.0
Posted 16 years ago2008-02-09 05:19:11 UTC
in Hack Jobbing problems Post #245354
Well, I've been looking into Hackjobbing, as in replacing arm models on weapons and I gave it a go. (I'm new to the whole process)
It works fine, for the post part. I can get the new set of arms onto the model fine, but when I recompile the .qc and view the model, the arms aren't in the correct location. The weapon itself appears to have moved back, and it looks rather odd.

Does anybody know what I may be doing wrong, and how I may fix the problem?

Thanks very much for any help!

(He's an Image of what the problem looks like)
User posted image
Posted 16 years ago2008-01-28 19:10:31 UTC
in DoDS content in HL2Mod/Hammer? Post #244487
Hey everyone.
I'm starting work on a modification for Half-Life 2 (everything about the mod is classified for now) however I need the Day of Defeat: Source Content (Weapons, Models etc.) in my mod and the mod's SDK profile, alongside the Half-Life 2 content.
I own legal copies of both Day of Defeat: Source and Half-Life 2.
I understand that this will require a fair bit of coding, but I'd appreciated it if anybody would be willing to help me out.

Thanks so much if help can be provided. :)

If possible, could one provide specific instructions on how to accomplish the task at hand? If it isn't too much trouble.
Posted 16 years ago2008-01-26 19:46:33 UTC
in OP4 & SOHL at same time? Post #244363
If possible, could you explain how this is done, or possibly link me to a place which would tell me?
Thanks very much, and sorry if it's too much trouble.
Posted 16 years ago2008-01-26 19:42:20 UTC
in OP4 & SOHL at same time? Post #244360
I would like to use the benefits of Spirit of Half-Life whilst using Opposing Force content. (Opposing Force entities and such with Spirit of Half-Life editing capabilities/extras)
Is there any way to use the content from both without causing major complications?

Thanks very much.