I just can't figure the damn thing out. Texture lighting just won't work for me... I put the damn lights.rad on my ZHLT folder and set:
EMERGLIGHT
TAB2x 255 255 200 1000
(and other textures with their default values)
I compiled it with both ZHLT 3.4 Final and ZHLT Compile GUI X2 each with different results.
NOTE: In ZHLT Compile GUI X2, RAD settings are:
-extra (resamples the lighting, providing a smoother, better looking lightmap)
-customshadowwithbounce (don't know what it does but it sounds good)
-lights (Loads definitions for texture lights)
Result of ZHLT 3.4 Final:
http://i18.photobucket.com/albums/b131/King_001/xetadel_10002.jpgResult of ZHLT Compile GUI X2:
http://i18.photobucket.com/albums/b131/King_001/xetadel_10001.jpgAs you can see, the result of ZHLT 3.4 Final has sort of correct lighting but still has not texture lighting on EMERGLIGHT texture. On GUI, it's just plainly full bright... Help?!?!