Forum posts

Posted 14 years ago2009-07-02 13:13:47 UTC
in Removing spawn points Post #269294
The idea for the map was this:

Both teams would have have the goal to reach the other side of the map and somehow disable the other teams spawns, therefore ending the round with a clear winner. In regular CS this would be pointless, each team would probably die before reaching the other side, so I would plan on running the map on a server running a team deathmatch plugin.

If I could figure out how to enable players to achieve something to disable spawns (like break an object to disable spawn), I thought it would be cool to have some spawns closer to the middle of the map (so a few players could get to the front line quicker) and have an object that could be destroyed that would disable the spawns near middle.

I just thought it would be cool to mix up CS's gameplay a bit, all while learning some crazy mapping stuff.
Posted 15 years ago2009-06-12 16:30:08 UTC
in Removing spawn points Post #268223
You, sir, are my hero.
Posted 15 years ago2009-06-04 13:44:33 UTC
in Removing spawn points Post #267944
Hey there,

I'm making a CS map to be used with a TDM plugin and I'm trying to figure out the best way to disable or remove spawn points during a round, and then have the spawn points back to normal when the round restarts.

I'm pretty new to the more complex entities so I'm not sure if this is even possible. I was thinking of using trigger_teleports or trigger_hurts over the spawn points, but those seem to stick around after the round is over and aren't very elegant.

I was also looking into using killtarget but I don't know much about it besides that I can find it in trigger_relay. I am afraid that if I use killtarget to get rid of spawn points, they won't come back next round.

Anyway, and ideas? I am feel like I'm lost, and I'm starting to wish I never had this crazy idea for my map.
Posted 15 years ago2009-05-25 16:24:14 UTC
in Getting func_button to reset at end of r Post #267481
Hey I'm making a map for CS 1.6 and I'm using a func_button in it. I don't know if this is possible, but I want the button, once pressed, to remain active until the end of the round and then reset before the next round starts. Right now, the trigger remains active after the round starts and that screws everything up.

Hopefully that's enough info to go off of, I typed out an unnecessarily in-depth post and then lost it, so I'm keeping it to the basics this time around. Thanks for your help!
Posted 15 years ago2009-05-24 19:14:25 UTC
in Hello thread! Here?s the hello thread! Post #267418
Hey there, I'm glad to see there is a site that cover's Goldsrc mapping that's actually still active! I've played around with mapping on and off for the last ten years or so but never really got that deeply involved in it.

But I'm ready now. I try to answer most of my Qs with tuts, but I still have a few lingering questions cuz I'm trying to do some kind of wierd things.

Anyway, Website, thanks for existing, and Community, thanks for being active.