Forum posts

I was checking this tutorial and it shows everything with increased engine limits. However, when I compile using the same tools with J.A.C.K. it's the original engine limits, not the updated ones. See the screens below.
TutorialTutorial
MineMine
Downloaded the tools from here.

Any idea what's going on here? Why do I still have the basic old engine limits?

Thanks for any help.
Posted 3 years ago2021-09-20 15:59:25 UTC
in Removing armor HUD indicator? Post #345945
Thanks, that worked great!
Posted 3 years ago2021-09-19 13:22:34 UTC
in Removing armor HUD indicator? Post #345942
Hi.

Anyone know if it's possible to remove the armor HUD indicator so it doesn't show up in the game? I'm currently making a singleplayer mod and the player lacks the ability to equip armor so the armor indicator feels a bit redundant.
I'm using Solokiller's updated Half-Life source code.

Thanks for any help and I hope everyone's staying safe.
Posted 13 years ago2011-08-23 22:46:56 UTC
in Post your screenshots! WIP thread Post #298339
After taking a break from the Duke Nukem 3D editor I decided to try out working with Hammer again. After my first release, which was over 2 years ago, I always wanted to go back and do something more. So after about a month of work I've finished two maps, the second one shown below, and another one set on Xen but it's so fucking small I won't bother taking any shots of it. Planning on making 3 or 4 maps but it depends on how much time I've got and before my patience runs out.
User posted image
User posted image
User posted image
Posted 13 years ago2011-08-16 22:42:18 UTC
in Func_button non-solid? Post #298070
Yeah, that seems to work better than having a annoying invisible solid box floating in the air. Thanks a bunch Joe, you're an angel.
Posted 13 years ago2011-08-16 21:34:18 UTC
in Func_button non-solid? Post #298064
Hi.

I'm curious if it's possible to make a func_button act as a non-solid entity in any way i.e. so the player can pass through it.

Thanks.