Is there any way to allign/set up a texture so it is mirrored? I have made one brush and applied a texture (texture reads danger) to it, I then coppied the brush and and moved it to the opposite side of the map. The texture appears mirrored. And it seems no matter how I rotate it or play with texture settings it stays mirrored. The problem also seems to stay when I create a new brush and texture it.
|<]side1 side2[>| |________________________| Appears as it should on side 1.
It is not physicaly connected to it by anything, its not part of the same breakable entity. Also I would really like to know how to make something explode on target. Could this be possible with a breakable?
Hey hey, I am currently working on a map and I have a small target when the target takes a certain amount of damage I want it to set another entity that is not connected to it to explode. Also I would like to know if a breakable can have more than one target on break.
Stupid everything. Stupid tags of death and tags. Anyway I'm rather excited to have a go at mapping for the next CS but I'm sure everyone else is too. Random.
Scary I'm worried that maps that are made to be this complex may slow down the mapping efforts of many people. Bah, anyway I don't know if this has been posted already, also Gamespy angers me every other click brings me to an add for the stupid Myst sequel or what not. Anyway, rather scary stuff. The moose eats rocks.
Ok, I've made several brushes. I then textured those brushes and made them breakable. I have realized a flaw in my object, there is a brush that is not supposed to be part of it that is part of it. My question is this, how do I go about removing that brush from the others?
Ok, I'm currently working on a map and I don't know how to set up a light so that it will go out when an object gets destroyed. Thanks, much appreciated.
Ok, I'm needing some help w/ a teleporter. I read the teleporting tut, but may have missed something so here goes. I've set up a trigger_teleport and I've looked through the enteties list and I have not been able to find the info_teleport_destination. Please help, thanks.
Yes, Ive been triing to make a gun/turret. But the barrel of the gun (when compiled and in game) seems to stretch for ever. I'm triing to fix it but it's not co-operating.
Holy Hell. Many posts to my noobish question. But when I was reading through another thread (by NATOX) ZombieLoffe posted "...halflife.wad has all the stuff you need..." so that's were I checked and my problems were solved, and all was well.
Ok, first, what exactly is an origin texture, (not brush, texture, if you want to include info about origin brushes be my guest.) second, where can I get it/one?
No, I dind't put any weps on the ground... It's the default weps, and the numbers for ammo and armour and stuff that are not showing up on the screen like they should.
Heh, thanks, it's an awsome show. And CS has an player equip as far as I know but I don't think that nightvision can be equiped. I was just woundering.
Is it possible to set up a level so that players automaticaly start w/ night vision or land on it or what not? It doesn't seem to be in the armoury entity.
Ok I've compilled and run a new map that I am working on, to test. The Window didn't show any error messeges (that I could find) and when I got in the game there were no weps or life who-za-what's-it's or anything just the map. I've seen this happen in other maps but, now it's happened to me and I don't know how to fix it. Please help.
Hey I was woundering how I can install or set up custom maps so that they work in steam? I've checked the folders many times, I know where to put the bsp file but I'm not sure where to put the wads and such. Can anyone tell me where I should put the files?
Note: I can set up just bsp files no problem, but I run into problems with custom wads and the like.