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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Light help.
Created
20 years ago
2004-02-23 17:38:41 UTC
by
Mint
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-02-23 17:38:41 UTC
by
Mint
Mint
Posted
20 years ago
2004-02-23 17:38:41 UTC
Post #17138
Ok, I'm currently working on a map and I don't know how to set up a light so that it will go out when an object gets destroyed. Thanks, much appreciated.
Mint
Seventh-Monkey
Posted
20 years ago
2004-02-23 17:41:45 UTC
Post #17140
Name the light and target it with "trigger on break".
Seventh-Monkey
Pretty nifty
Mint
Posted
20 years ago
2004-02-23 17:48:11 UTC
Post #17141
Thank you, it worked.
Mint
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