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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Posted by
Darkman]I[
Darkman]I[
Posted
8 years ago
2016-11-20 09:43:44 UTC
in
Stronger monsters (more health) possible
Post #332354
Ah ok, it seems to work.
How it works: The monster has to be blocked by the door and every second the monster seems to be charged with the value of the damage. The door_rotating has to be activated to charge the monster!
Thank you!
Darkman]I[
Darkman]I[
Posted
8 years ago
2016-11-20 09:31:41 UTC
in
Stronger monsters (more health) possible
Post #332353
Oh wow, thought it would be as easy as set a key and value like "health 500" or something in smart edit mode. :/
How to do this with the rotating door and the monster? Do I have to set the monster in the rotating door?
Darkman]I[
Darkman]I[
Posted
8 years ago
2016-11-20 09:15:46 UTC
in
Stronger monsters (more health) possible
Post #332351
Hi there,
I have a simple question. Is it possible to create stronger monsters with more health?
Thank's for your replys!
Darkman]I[