seventh, vash, on normal monsters it works pretty well no sweat. but in monster maker doesnt do very well. also monsters cant see the scripted_sequence if blocked by a door?
e.g., im doing a motel and when you get passed by the door you will touch a trigger_once in which, it will break (door is func_breakable and "only trigger) and then the monster will come out.
the only problem is, the monster will go to the scr_seq a couple of seconds after the door breaks, in short not synchronized.
(well ive been doing a mod just like something between silent-hill and resident evil...
)