Forum posts

Posted 19 years ago2005-05-08 12:13:40 UTC
in Ropes:/ Post #108331
I tried and it worked, Th alot fellas.
Posted 19 years ago2005-05-07 08:14:57 UTC
in Ropes:/ Post #107925
Does it matter if the Move_rope and the Keyframe_rope entities are set to an brush or to the Lamp?
Posted 19 years ago2005-05-07 08:10:42 UTC
in Ropes:/ Post #107919
I want to create an Rope Between an Lamp and an roof, What entities should i use?(Im new to mapping in HL2 so explain it good,plz)
Posted 20 years ago2004-06-20 18:22:09 UTC
in pump Post #35108
yes
Posted 20 years ago2004-06-20 17:36:06 UTC
in pump Post #35101
hmm still not working the upperones name is pump1_stop1 and the lower ones name is Pump1_stop2 and the stop2 has pump1_stop1 has next stop target, WHAT AM IM DOING WRONG!?!?!?!?!
Posted 20 years ago2004-06-20 16:22:35 UTC
in pump Post #35079
help someone?
Posted 20 years ago2004-06-20 16:16:51 UTC
in pump Post #35077
hmmm, ok i tried trigger_auto now it moves down but not up
Posted 20 years ago2004-06-20 16:04:08 UTC
in pump Post #35074
I want to make a pump: Im thinking of an func_train moving up and down but i want it to start at once not that you have to press an button and it shouldnt stop either, possible?
Posted 20 years ago2004-06-20 15:09:36 UTC
in Func Train Post #35061
how can you get func_trains to move without pushing an button??
Posted 20 years ago2004-06-20 15:06:41 UTC
in User names Post #35060
I got my name when i tried to sign up to battle.net using warcraft3 and i couldnt figure out an nick so i wrote lasse but it was used so i took lassse :) now theres even an clan in warcraft and everyones nick is lassse(me) lassse2 lassse3 lassse4 etc.
Posted 20 years ago2004-06-20 13:53:11 UTC
in Prisoner / Member Numbers Post #35046
877 here
Posted 20 years ago2004-06-20 13:38:31 UTC
in Just a sketch... Post #35044
You ppl say 600pupils are are alittle school?!?!?!
My school has 575pupils and most ppl here think that is VERY much!!!!
(Btw im swe and live in ume?/umea with 500.000 habitans)

:
Posted 20 years ago2004-06-20 13:17:17 UTC
in What was your first map like? Post #35041
hmmmm....
My first map that wasnt a very oversized room with an wall missing must have been... Lab!
The maps name was lab :) had no story you started in an big room(oversized, of course):D with an mp5 2mp5grenades 3batterys an glock+crowbar and then you had to walk thru an xen area which actually jsut was an square room with some xen textures(which didnt fit at all) some headcrabs and then a slave, i think but that time i didnt know how to make doors NOT move at the z axis so all doors moved the same way (which made a big problem) because after the the xen area the doors would move towers you and not inside to the side :) !
Then some offices which was just square rooms with an desk that was larger than the scientist standing behind!!!
Posted 20 years ago2004-06-20 08:29:21 UTC
in velocity? Post #34993
whats an cycler?
anyway i solved it with an monster_furniture but i have to put an invisible brush in otherwise you walk thru it.
Thx everyone!!!
Posted 20 years ago2004-06-19 15:45:31 UTC
in Problems with sky. Post #34865
You shouldnt create sky boxes they create a lot of problems and give low fps, i really dont know how to fix the water thinh thu.
About the wind tunnel, Dont you thing you can fix it by putting an Trigger_push thru the whole corridor?
Posted 20 years ago2004-06-19 15:37:14 UTC
in A clock? Post #34864
Ok, i've tested again, The hour: 0.03 is a little fast but you can at least see it's moving if you look closly
the minute about 0.3 and second 3-5
Posted 20 years ago2004-06-19 15:24:52 UTC
in A clock? Post #34861
i was just joking for the one that shows seconds i think about 3 and for the one that shows hours... about 0.3:)
Haven't tested the minutes yet:D
Posted 20 years ago2004-06-19 15:06:47 UTC
in A clock? Post #34856
does anyone know ow fast i the clock should move to be correctly? :)
Posted 20 years ago2004-06-19 14:31:57 UTC
in A Horror Idea, Some Screens Post #34854
Zombies do exist but theire not living dead theire just an effect of an drug that voodoo doctors on haiti use to get free farm workers.
The victim get high fever and then "dies" when it's hearth beat actually gets so low you cant recognise it, and then when the "dead" people
is dugged(i dont know how to spell that:P) down the voodoo doctor and the one that his working for goes to the graveyard digges the "corpse" up and then give him the anti-toxid and as long as the voodoo doctor gives them the anti-toxid they Will have no will and dont need pay, The myth about zombies walking around and eating peoples brains is false, they it propper food but they dont care about theyre hygien(spelled that way?) is VERY bad. The myth about zombies Crawling up from graves comes from that they often get dugged(?) down and then digged up again.
AND thats why people says Zombies are living dead.
Posted 20 years ago2004-06-19 13:38:28 UTC
in OMG, i hate Multi_managers!!! Post #34851
it works!!!!
thx alot everyone, i only changed the multi_managers name to 1 and the lights to 12345osv...

thx a lot
Posted 20 years ago2004-06-18 19:22:40 UTC
in OMG, i hate Multi_managers!!! Post #34717
ok so i've posted the map, i really cant fix it!!!!
Posted 20 years ago2004-06-18 16:54:13 UTC
in OMG, i hate Multi_managers!!! Post #34695
Hmmm... i HAVE turned off smartedit and added some names(Light_plant1 and Light_stairs1) and i set both values to 1 and then i compile and press the power button and nothing happens again...My multi managers allways mess with me! :(
Capitals??
Posted 20 years ago2004-06-18 16:13:25 UTC
in OMG, i hate Multi_managers!!! Post #34692
Right now im making an office map and the lights are suppose to be off(until you press a button, so i made the lights and checked the flag initially dark on all of em, then i made an button and set its target to Power1 (an multi manager) The multi manager purpose was to activate the 2lights Light_stairs1 and light_plant1, SO heres the problem when i press the button none of them activates!!!
I've checked all the settings they look right!
plz, help!!!!
Posted 20 years ago2004-06-18 10:26:44 UTC
in Bounce pads and recharge pools Post #34626
the sound fle is xen/aliendoor3.wav i think
Posted 20 years ago2004-06-18 10:24:20 UTC
in velocity? Post #34625
but the model hsa disaepered!?
Posted 20 years ago2004-06-18 10:13:06 UTC
in velocity? Post #34621
I've added an custom model to my map with an Monster_generic, It's an Canabi plant so it is not an moving or living thing, but when i compile and then run the map it stands too-low velocity on monster_generic.
How can i fix that??
Posted 20 years ago2004-06-17 16:07:14 UTC
in Running errors Post #34402
I have the same problem how can i fix it(it just started)
Posted 20 years ago2004-06-17 15:08:10 UTC
in raising water Post #34342
thx
Posted 20 years ago2004-06-17 12:51:04 UTC
in raising water Post #34300
I know how to raise water i just want the water to stay until i press the button again.(its for my scientist slaughter map) :)
Posted 20 years ago2004-06-17 12:24:27 UTC
in Origin in an elevator Post #34297
thx alot
that was very helpfull :D
Posted 20 years ago2004-06-17 12:10:45 UTC
in Origin in an elevator Post #34292
where in the elevator should you have the orgin