Forum posts

Hello I'm wondering I fix the ploblems in snark_pit that you can let the snarks only one time, but buton reapier. After the first oppening of the tube(activating the mostermaker) can't happend again.
Posted 3 weeks ago2024-10-29 07:43:27 UTC
in Func_rotating dont load sound in HLDM Post #349288
{
"model" "*35"
"origin" "-80 -48 -320"
"dmg" "0"
"_minlight#1" "0.1"
"message" "ambience/boomer.wav"
"speed" "30"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"angles" "0 0 0"
"_minlight" "0"
"sounds" "0"
"fanfriction" "20"
"volume" "10"
"spawnflags" "1"
"classname" "func_rotating"
}
Hello guys this entity its from the map snark_pit. Because I want to fix and improve dthe HLDM maps entity level(because to not brake the comaptibility with the server), I found that https://m.youtube.com/watch?v=vAi1BzmYlb0&pp=ygURSGFsZi1saWZlIDEuMC4wLjA%3D in this video one sound it playing in the maps. After downloading this version of the game testing with Steam and coparing the map. Its same Btw... Found that the sound in ambince/boomber.wav its played if you start the map as its in sp. Well I want to change that. Obviesly Dario Casly wound make that to be played only in sp for deathmatch map.... And I want to fixed.
Also there are 2 entitys in this map with this sound. I hope you would know answer of this problem. Otherwise I will Force to Kill the sound of the entity and add new one with sound.
Posted 1 month ago2024-09-29 17:13:08 UTC
in How to hide HL player models from mods? Post #349186
Ah Shit. I thinked is possible in some way
Posted 2 months ago2024-09-19 15:40:33 UTC
in How to hide HL player models from mods? Post #349173
Do somebody know how to Force the HL player model to not show in the multiplayer Settings in mods that come with their own models, like Ricochet, Wanted, Opposing Force?
Posted 4 months ago2024-07-14 17:15:52 UTC
in Commndmenu in Ricochet is disabled Post #348987
Boys I discover strange thing. I'm working on a project for Ricochet and got wonder I the comand menu dosnt work, even if the the coman for enabling it is present in the console. I draged few custom ones in the Ricochet directory and I wasnt able to active them. I dont know wen come to my mind and though maybe this bug from years updates. After that I downloded the Won version of Ricochet is put cl_dll folder in ricochet_addon's folder, because the addon folders also can load and dll files without overwrith the original ones. Still didnt apear, but still didnt apier, but I got better scorboard. After that came to my mind to try the HL client dll....
... and boom I got working comand menu, but with missing sounds and missing hud.
I know the source of Ricochet is avaible and if someone what to recompile it it can enable the comand menu to work.
Posted 4 months ago2024-07-13 15:24:44 UTC
in How to modify the fonts in scorboard-HLDM Post #348980
Well I find the way to edit them, but actualy I cant make the text it to look better, but rather worse.
Posted 4 months ago2024-06-24 07:19:33 UTC
in Singleplayer map in DM list Post #348917
There is some way, but all of your maps must be with prefix. The way around this is using libist.gam https://developer.valvesoftware.com/wiki/Liblist.gam
Also one friend tolme it can happend in thsi way: the maps need to be in pak archive. Its use dbu goldsrc and quake engine. He told that if the maps are in pack format they wont display in crate server option, wen he explain it to me what I can use in pack format. But for this method I not sure, because didnt test it yet.
Posted 4 months ago2024-06-24 07:10:20 UTC
in How to modify the fonts in scorboard-HLDM Post #348916
With few we discover the fonts are in TGA format in the gfx/vgui folder. But maybe I will experimenting more with the txt files, befor to find way easaly to edit the TGA images.
Also do clientsheme.res even work? I can't change any colors.
Posted 5 months ago2024-06-17 18:52:04 UTC
in How to modify the fonts in scorboard-HLDM Post #348887
Hello I sucsefully edited the Tracker sheme in Half-life 1 for main menu, but can't get what fonts are responsibe for in game scorboard and text in windows, like map desription and moth, spectator menus. I'm mean tryed with the fonts in ClientSheme.res file. This file is responsibe for in game GUI in CS 1.6, but here I cant understant why nothing change. Even the numbers of fonts isnt big.