Map Something Unique comments [closed] Created 19 years ago2005-05-12 16:16:09 UTC by Seventh-Monkey Seventh-Monkey

Created 19 years ago2005-05-12 16:16:09 UTC by Seventh-Monkey Seventh-Monkey

Posted 19 years ago2005-05-12 16:16:09 UTC Post #109072
To all entrants of Compo 13:

I have just found my notes on all your maps (they were right by my left leg). Let me know here if you'd like to see them.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-12 16:36:39 UTC Post #109076
are you sure they weren't left by your right leg? LOL LOL LOL OMG FUNNI
Posted 19 years ago2005-05-12 16:53:43 UTC Post #109079
I would :o
Posted 19 years ago2005-05-12 17:01:52 UTC Post #109082
Publicly?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-12 17:10:15 UTC Post #109086
hahahahhah

someone's map sucked :P
Luke LukeLuke
Posted 19 years ago2005-05-12 17:11:43 UTC Post #109087
Lets see em ;)
Posted 19 years ago2005-05-12 17:26:12 UTC Post #109090
Post them up!! :P

Criticism helps mappers see where they should spend their time ;)
Posted 19 years ago2005-05-12 20:42:02 UTC Post #109114
are you sure they weren't left by your right leg? LOL LOL LOL OMG FUNNI
Clever ;)

You know, two wrongs don't make a right, but three rights makes a left.

:o
Posted 19 years ago2005-05-12 21:01:29 UTC Post #109115
I'd like to see your notes for mine. Publicly or privately, doesn't matter to me. Hopefully you didn't trash it too bad... :confused:
Posted 19 years ago2005-05-13 01:48:04 UTC Post #109128
SlayerA:

Originality

Remarkable in construction, but fairly apparently-ordinary to the common-or-garden player.

Architecture

Some nice curving corridors and some big open stuff.

Texturing

Suitable and varied-ish.

Lighting

Decently bright, if not hugely artistic.

Entity work

Quite fiendish.

Impression

Really quite mad. Allowed the lift number effect, though.

Overall

A pretty unique map, to my knowledge.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 01:58:26 UTC Post #109131
publicly is fine
Posted 19 years ago2005-05-13 02:31:15 UTC Post #109134
I'd like mine. Publicly is fine with me.
Trapt Traptlegend
Posted 19 years ago2005-05-13 07:44:49 UTC Post #109161
Criticism helps mappers see where they should spend their time
...Yep, lets see mine Seventh, I need to know where I can improve... :)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-05-13 10:47:01 UTC Post #109176
Thanks Seventh! I completely agree with your notes. You were even too kind in some areas. ;)
Posted 19 years ago2005-05-13 11:43:46 UTC Post #109188
Bah, now I have to type it all up. I'll do so in parts, by request from the authors.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 11:48:10 UTC Post #109191
Thank-you.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-05-13 13:31:01 UTC Post #109216
doodle:

Originality

Original stuff. Nothing mindblowingly so, but certainly new.

Architecture

Wow! A huge cow! Very nice.

Texturing

A little plain in parts.

Lighting

Rather flat.

Entity work

Kept getting stuck under a platform with a trigger_push. Steam things're all one entity?

Impression

Very nice brushwork. Nice spinnin' Steam logos, too. Very good.

Overall

Very nice brushwork, and some nice bright colours, if a little weak in places.
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Unbreakable:

Originality

Ingenious use of the HOM for a motion blur effect. Lots of other good stuff, but I can't remember it offhand and couldn't make a note of it at the time due to getting stuck in places and levelchange failures!

Architecture

Rather plain (at least in the bits I could get to).

Texturing

Some excessively-agressive NULL texturing causing HOMing in the plain world. Rather <something: illegible :)> black thing.

Lighting

Bit plain.

Entity work

Level changes didn't seem to work. Spent about ten minutes running around a room trying to get out when there wasn't anything else in the map.

Impression

The fact that none of the levelchanges worked made it rather less coherent than it might otherwise could have been. A bit disjointed.

Overall

Some good stuff, and some dodgy stuff, tied together completely incomprehensibly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 15:37:04 UTC Post #109233
me! me! me! my map!

(btw, did you get my last email?)
Posted 19 years ago2005-05-13 16:18:47 UTC Post #109245
I want presents! I want pre..err comments.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-05-13 17:02:36 UTC Post #109248
What was your last e-mail? The one with the picture? I shall type up the list on the morrow.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 17:48:17 UTC Post #109256
It would of been nice if the cow crapped dead zombies :/
Luke LukeLuke
Posted 19 years ago2005-05-13 17:50:45 UTC Post #109259
haha :P
Posted 19 years ago2005-05-13 18:02:30 UTC Post #109261
SlayerA - Thanks Seventh! I completely agree with your notes. You were even too kind in some areas. wink-wink - ;)
Rubbish, the map was brilliant when you first designed it over a year ago. I have not seen anything since that covered the same stuff.
I especially liked the entrance corridor ;)
Posted 19 years ago2005-05-13 19:10:43 UTC Post #109268
Me! Me too.

Public is ok, and was wondering, would it be possible to post all the entrant's maps, for those--SlayerA--who did not put them in the vault?
Posted 19 years ago2005-05-13 21:02:00 UTC Post #109281
I'd like mine. Publicly is fine with me.
Posted on 13 May 05 17:31
by trapt
Trapt Traptlegend
Posted 19 years ago2005-05-14 04:36:45 UTC Post #109325
Andy, is it alright to post links to the maps in situ on this server?

trapt:

Originality

Pretty original ? for the engine, at least.

Architecture

Some excellent VMing for terrain (again ;)).

Texturing

A little plain, and, for the volcano 'lava', dowright strange.

Lighting

Well, it's lit.

Entity work

I didn't notice any particularly amazing entity trickery.

Impression

Starts excellently, but gets a little strange toward the end.

Overall

Doesn't appear to be completable. Very pretty, though.
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Kasperg:

Originality

Wow. Sickeningly, stunningly surreal. Love it.

Architecture

A little on the square side in parts, with some slightly odd scaling.

Texturing

Lack of NULL textures on some glass sides looked a little strange. Double door textures on single doors.

Lighting

A little unsubtle. Could have been more atmospheric in parts.

Entity work

The boat below was impressive, but the parallax showed its true distance. So was the blurring of Breen, and the race ? plus, of course, the slightly strangely-made ShoutBOX with the moving brushes :).

Impression

The progress bar, wow. Why did nobody think of that before? Great stuff.

Overall

Really nice. The ShoutBOX actually made me laugh out loud. The final path was really surreal, too. By far my favourite.
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rowleybob:

Originality

Yay! Transformers! Very nice.

Architecture

Largely on the blocky side, but I must say, the window part things look axcellent, as do the 'bots.

Texturing

A little lazy. Could have used some custom textures.

Lighting

None?

Entity work

Well-arranged. You could jump on bits that I don't think you were meant to be able to, though.

Impression

Nice splash things. Bit like Kasperg's, actually.

Overall

Pretty nice, but again, unconnected and short.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 05:38:37 UTC Post #109330
Thanks very much for teh notes/feedback!

Did you not get the erroneous errors I had mentioned in the readme?

It may be because my .dlls were not updated, because after I updated mine -thanks to Trapt's entry that included them-, I've found all the sequences run fine , and now the chapter message is actually showing up--'Ho Ho HOOOO'--, which was only intended for testing purposes. :P

Is this a lesson to all the naughty people, who still use the WON version, that it's time to repent and use steam?
Posted 19 years ago2005-05-14 06:46:20 UTC Post #109341
I don't think I had any problems. I played it a few times, anyway, so I'm sure I saw it all.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 11:36:22 UTC Post #109377
Damn, can we do this compo again? Now this makes me want to make my map idea :/
Luke LukeLuke
Posted 19 years ago2005-05-14 15:11:36 UTC Post #109392
No :P.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 16:04:49 UTC Post #109399
Umm IEMC Just make make it again!
I wanna see it :P
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-15 09:01:08 UTC Post #109531
I probably will...

During the summer.
Luke LukeLuke
Posted 19 years ago2005-05-16 07:44:22 UTC Post #109734
umm.. what about mine..?.. do you still have it seventh, can you send it to me via e-mail if so? thanks.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-05-16 11:37:07 UTC Post #109769
No :P

edited by Seventh

;)
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-16 12:58:06 UTC Post #109782
I already posted yours, UB.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-17 11:48:36 UTC Post #109883
Oh, I See.. sorry..lol :nuts:
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-05-23 08:39:38 UTC Post #110604
hey can i know mine??? hf_graveyard cs:s ;)
Posted 19 years ago2005-05-23 09:04:37 UTC Post #110606
Methinks all the Source maps were disqualified (It was HL1 engine I believe :( - Perhaps a Source competition is in the near future?)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-23 12:46:36 UTC Post #110625
Shit, after the compotition I invented thousand of original ideas! Grrrrrrrrrr :x
Posted 19 years ago2005-05-23 13:02:09 UTC Post #110627
How was mine seventh? please tell me where to improve as you did the last few people.
Posted 19 years ago2005-05-23 18:24:43 UTC Post #110654
howcome?? i think that the competition should be split into hl1, and hl2 mods, thats soo not fare.. i atleast wanted to see what u guys thought of my map! they should be the same compo. just divided into 2 categories.. hl1/hl2+mods.. &gt;:(
Posted 19 years ago2005-05-24 02:30:55 UTC Post #110669
I think you are right rat808. If I will post a opposing-force/gunman/blue-shift map will It be disqualifaid? :
Posted 19 years ago2005-05-24 02:58:47 UTC Post #110672
Yes....

standard HL1 only.
Trapt Traptlegend
Posted 19 years ago2005-05-24 03:00:43 UTC Post #110674
The rules specifically stated "HL1 only". All Source maps were disqualified.
AJ AJGlorious Overlord
Posted 19 years ago2005-05-24 03:03:29 UTC Post #110675
Read the competition rules. They tell you.

The Source maps were discarded immediately.

VOX, yours had some nice detail on the windows, etc., but it was a bit... plain overall. The G-men were nice, but it was too dark to see 'em properly. You shoulda made it lighter and smaller, and put more stuff in it (some stained glass with volumetric light, etc.).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-24 16:48:17 UTC Post #110742
your compos really suck! if you ever had an hl2 compo you would see groundbeaking things and mind blowing environments! hl1 compared to hl2 is like comparing a 1920's lawnmower to a 2005 saleen. its just not the same. i guess when you guys are ready for change you will make a new compo, and come into the 21st century.
Posted 19 years ago2005-05-24 17:59:29 UTC Post #110751
Keeping compos at a single HL version evens the playing field. Competitions are meant to push your imagination, creativity, and attention to detail. There are so any ways to push the HL1 code, which leaves a lot of room for original and wild effects and player circumstances.

Remember that there is a lot of time spent on this site. The competitions are an extra that is thrown in when someone sees a glimpse of available time. Running and judging two comps at once would leave no time for real world responcibilities.

This site provides a place for you to place your completed maps and ask for opinions. TWHL is a great resource for help, new ideas, and opinions. Just do not get the attitude.

Comp requirements are always posted with enough detail to know what is expected. Face it, there has to be guidelines to maintain a level playing field.
Posted 19 years ago2005-05-24 18:05:31 UTC Post #110753
Not everyone has HL2 either
Posted 19 years ago2005-05-25 02:50:55 UTC Post #110783
your compos really suck! if you ever had an hl2 compo you would see groundbeaking things and mind blowing environments! hl1 compared to hl2 is like comparing a 1920's lawnmower to a 2005 saleen. its just not the same. i guess when you guys are ready for change you will make a new compo, and come into the 21st century.
And you, Sir, are an idiot.

Maybe if you could read, you wouldn't have bothered posting a map which the rules clearly state would be disqualified.

The idea of a Source compo is being discussed, I've been told, now stop acting like a jerk just because you can't read.

(also note that your avatar is stupid, and really not funny)

:)
Trapt Traptlegend
Posted 19 years ago2005-05-25 02:56:21 UTC Post #110787
Holy shit, Skeeve! Welcome back...

rat808...you fool. Keep in mind that HL2 wouldn't exist without HL1. Besides, and correct me if I'm blatantly wrong, isn't TWHL focused predominately on HL1?
AJ AJGlorious Overlord
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