env_fade - How does it work? Created 18 years ago2005-07-21 14:15:50 UTC by helious helious

Created 18 years ago2005-07-21 14:15:50 UTC by helious helious

Posted 18 years ago2005-07-21 14:15:50 UTC Post #122521
I looked in the entity list.. That didnt help me much..
How does i make the screen fade in to game, instead of out?
Im trying to get the effect of totalt black when i start the map, and then fade into "Game"..
Posted 18 years ago2005-07-21 14:18:07 UTC Post #122522
In the map properties you will see a level fade in value choose yes! No need foe an env_fade! :)
Posted 18 years ago2005-07-21 14:19:48 UTC Post #122523
Env_fade is gut!
I use it for dream maps to make it go all white on the screen which makes it feel dreamy :)
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-07-21 14:25:14 UTC Post #122526
dosent work.. i checked the "Yes" in map properties..and placed at trigger to start the Env_fade in the beginning of the map.. It still fades the "Wrong Way".. :(
Posted 18 years ago2005-07-21 14:25:55 UTC Post #122527
You don't want an env_fade too, just the setting in worldspawn.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-21 14:32:29 UTC Post #122528
Thank you. That worked. I might be coming back when i want to make a fade in a ingame cutscene ;)
Posted 18 years ago2005-07-22 01:51:03 UTC Post #122621
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