Idea for that waterfall example Created 19 years ago2005-08-04 18:28:43 UTC by EDEdDNEdDYFaN EDEdDNEdDYFaN

Created 19 years ago2005-08-04 18:28:43 UTC by EDEdDNEdDYFaN EDEdDNEdDYFaN

Posted 19 years ago2005-08-04 18:28:43 UTC Post #125964
You know when you want to have an area flooded? Couldnt you just use an animated texture (Of a waterfall) and then make the waterfall in small pieces, make them into func_wall_toggles and then have it so that when the water is triggered to rise, a multimanager turns them all off, giving an illusion of a disappearing waterfall? I think it could work, but im too lazy to try it.
Posted 19 years ago2005-08-04 18:33:19 UTC Post #125966
It would, but it would be hard to do and take a lot of entitys.
Luke LukeLuke
Posted 19 years ago2005-08-04 20:00:13 UTC Post #125973
I have an idea and it works but when I after I've opened the water and they stopped moving their texture venishes! :confused:
Posted 19 years ago2005-08-04 23:09:47 UTC Post #125979
Yeah, scroll textures only move on func_conveyors. You could use several textures with a +A and +(number 0 - 10) to make that effect, Like in the train ride in Sweet Half-Life, but make more textures so the movement isn't so jerky.
Posted 19 years ago2005-08-05 04:29:25 UTC Post #125988
I had a -8 lip but I'll change it! :cyclops:
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