I have two questions:
1. When I make (or attempt to make) a custom decal, save it in my own wad using wally with the "{" prefix and then use it on an infodecal in my map, it doesn't appear after compiling. However, when I use a decal from the decals.wad file, it does. Does the infodecal only work with decals.wad? Because I was practicing making custom decals for my future comedy mod (seriously, seeing "Surrender Freeman" isn't as funny as seeing "Eat Poo Freemen")
This question probably goes in another fourm, but while I'm here:
2. Whenever I load Spirit and open one of the example maps in Half-Life itself, after five minutes or so Half-Life crashes. I'm thinking it's HL's RAM usage, because it does the same thing in Scientist Slaughterhouse, too. I even tried changing the screen resolution and OpenGL to DirectX but it doesn't help. Any way I can alter Half-Life 1's RAM usage? I know it's not the frame rate.
Also: When I make a custom texture (in Photoshop), what do I have to save it as to import it into wally? 8-bit? 16-bit? 256 colors? Because sometimes when I copy and paste into Wally I just get a big black box.
And: Anyone know where I can get a good soda can prefab? I'll look around myself, but maybe some of you saw a good one. I don't like the old one because the textures are stretched and blurry, and I was planning on taking an idea from Black Mesa Source and putting it in my mod (with permission, of course.)