monster_miniturret in CS1.6 Created 19 years ago2005-10-26 05:16:34 UTC by Raa Raa

Created 19 years ago2005-10-26 05:16:34 UTC by Raa Raa

Posted 19 years ago2005-10-26 05:16:34 UTC Post #143778
Hi all, I got a question.

I'm wanting to make a map for cs1.6 that has turrets at spawn guarding it.
I put in a monster_miniturret and tested the map. The turret did not apear/load.
I loaded the map in Halflife and in CZ, and the turret loaded.

So lemme get this straight.

The reason the turret is not loading in CS1.6 is cuz Valve has taken monster_miniturret capability out?

What are you thoughts?
Posted 19 years ago2005-10-26 05:19:12 UTC Post #143779
That's because HL got the model, and the code for it.
You can't make a turret in CS 1.6 by spawning a monster.
You need to make it your self, using func_tankmortar and stuff like that.
There is a tutorial on that.
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-10-26 05:21:16 UTC Post #143781
You cannot use monster_ entities in CS. A func_tank set to "active" should do it, though. They're used in DoD to protect the spawns.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-10-26 08:23:36 UTC Post #143799
i don't understand how you got monster entities in your .fgd anyway
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-10-26 10:36:30 UTC Post #143811
Oh, I mean func_tank not tank mortar, sorry.

Are you sure you are using the CS fgd, btw?
As Hunter asked, how did you get monster entities in there?
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-10-26 10:41:54 UTC Post #143814
He probably has both hl.fgd and cs.fgd loaded in hammer.. :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-10-26 10:53:21 UTC Post #143816
Item entities work in cs tough, like item_medkit, item_longjump and item_battery.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-10-26 11:05:29 UTC Post #143817
Yup.
Daubster DaubsterVault Dweller
Posted 19 years ago2005-10-26 13:29:18 UTC Post #143840
I believe item_battery gives you armour, in fact.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-10-26 15:18:09 UTC Post #143857
Awesome!, thanks alot guys.

I'll try the func_tank and post back.

have a good one ya-all
Posted 19 years ago2005-10-26 15:46:08 UTC Post #143859
mp_allowmonsters 1

Set that in the server config file.
Or type it in the console and restart the map.
Posted 19 years ago2005-10-26 16:25:22 UTC Post #143868
yeah to get the monster_miniturret simply have a Fgd loaded in hammer that has it.
I tried mp_allowmonsters 1 and it did not work.

I did the func_tank idea and it indeed loads. However it kills everyone, and I cannot see any way of giving it "Rules" in which to fire/not fire. (ie. Team dependant).
Is there a way to do this?

Also I find it very dumb that these kinds of entities(monster_miniturret) were just plane taken out of CS. Why put limitations ya know?

anyhoo, again thanks for all your help again guys, hopefully someone knows a way to make the func_tank team dependant
Posted 19 years ago2005-10-26 20:36:30 UTC Post #143893
I think you can use a pair of game_team_master...
Give them the names of the two teams.
Set the Team Index to 0 for team1 and to 1 for team2.
Then on your tank set its master to the name of either gamer_team_master.

I have no idea wether this will work at all, let alone in CS but it may be worth a try.
I used game_team_master along with game_player_equip in OpFor to have my teams start with different weapons sets.

Good Luck!
Posted 19 years ago2005-10-26 23:09:16 UTC Post #143901
UGH!!!

Entities blow chunks.

Imma start thinking about other ways of doing what I need done.
Posted 19 years ago2005-10-27 02:38:52 UTC Post #143916
Is there a way to do this?
No.
Seventh-Monkey Seventh-MonkeyPretty nifty
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