Temporary damage Created 19 years ago2005-10-28 20:23:28 UTC by Hudlum Hudlum

Created 19 years ago2005-10-28 20:23:28 UTC by Hudlum Hudlum

Posted 19 years ago2005-10-28 20:23:28 UTC Post #144225
Hello everybody. I need help with a entity problem i've got I have Built a Racing map for cstrike using func_vehicles. The point is that when you win, you get locked in a small cage then everybody dies and get a few seconds in the spectator mode to se who won the race then the person in the cage dies all done by trigger_multiple and trigger_hurt.
All works well exept that the trigger_hurt won't reset after 1st run so you die when you spawn.
I have tried ticking trigger once (start off always on)and the Trigger_multiple is set to reset after 10 seconds so it resets when the player in the cage dies. hope you understand the problem otherwise ill figure out a way to clearify it. cheers
Posted 19 years ago2005-10-29 03:28:23 UTC Post #144240
Can't you make a trigger_relay that switches it off.(trigger state off) :
I think you should decompile Hl1's crossfire DM map. They did it in there... :nervous:
Posted 19 years ago2005-10-29 05:53:13 UTC Post #144262
Or just read up on the Multisource Entity...
Posted 19 years ago2005-10-29 12:28:03 UTC Post #144332
Where can i learn more about it? the HL entity guide wasn't very helpful i must say, as for the crossfire map i decompiled it gave me a serious brain meltdown, did not get alot of that :cry: either its hard or im retarded :cry:
Posted 19 years ago2005-10-29 13:05:27 UTC Post #144336
Well, if you're referring to the multisource, read the tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
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