Posted 18 years ago2005-12-22 15:17:11 UTCPost #153976
How to make a func_recharge which is empty in the beginning of the map and does not charge itself to be usable. I really mean the func, not button and a sound or something like that.
Posted 18 years ago2005-12-22 17:43:29 UTCPost #153996
Well, according to everyone here, it is the only way to do it, so he can do it their way, or not do it at all. There is always coding, but if he refuses to create a button to trigger a sound, coding is prolly out of the question as well.
Posted 18 years ago2005-12-23 00:00:29 UTCPost #154045
No, cannot be a func_, but you can have a func_wall_toggle covering the func_recharge with the empty recharger texture... when you want the recharger to work, toggle off the wall_toggle.
Or have a button, and when you want the recharger to be active, use a env_render on it or use a trigger_relay and turn off the button. (Please correct me if wrong)