the compile had finally finished this morning!Here is the compile log!
** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHalf Life
** Executing...
** Command: Copy File
** Parameters: "D:Sacit Dos Ip2v3.map" "C:SIERRAHalf LifeSpiritmapsp2v3.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:SIERRAHalf LifeSpiritmapsp2v3"
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:SIERRAHalf LifeSpiritmapsp2v3"
Entering C:SIERRAHalf LifeSpiritmapsp2v3.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
17 brushes (totalling 155 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.27 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.00 seconds)
Using Wadfile: sierrahalf lifevalvehalflife.wad
- Contains 19 used textures, 27.94 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf lifevalvexeno.wad
- Contains 7 used textures, 10.29 percent of map (264 textures in wad)
Using Wadfile: sierrahalf lifevalveliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf lifexen_assaultblazurban 2.wad
- Contains 2 used textures, 2.94 percent of map (236 textures in wad)
Using Wadfile: sierrahalf lifexen_assaultsubmerged.wad
- Contains 3 used textures, 4.41 percent of map (185 textures in wad)
Using Wadfile: sierrahalf lifexen_assaultpoke646.wad
- Contains 32 used textures, 47.06 percent of map (748 textures in wad)
Using Wadfile: sierrahalf lifexen_assaultxenassault.wad
- Warning: Larger than expected texture (348972 bytes): 'SACOPROFILE'
- Contains 5 used textures, 7.35 percent of map (59 textures in wad)
Using Wadfile: sierrahalf lifexen_assaultdecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
added 28 additional animating textures.
Texture usage is at 2.38 mb (of 4.00 mb MAX)
3.55 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:SIERRAHalf LifeSpiritmapsp2v3"
hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "C:SIERRAHalf LifeSpiritmapsp2v3"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2112 (0.73 seconds)
BSP generation successful, writing portal file 'C:SIERRAHalf LifeSpiritmapsp2v3.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2032 (0.98 seconds)
SolidBSP [hull 2] 500...1000...1500...1833 (0.56 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2223 (1.08 seconds)
5.58 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:SIERRAHalf LifeSpiritmapsp2v3"
hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlvis
---Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "C:SIERRAHalf LifeSpiritmapsp2v3"
1239 portalleafs
4542 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.31 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (22655.25 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 385 and 359:
(-1196.954 -1212.500 1969.000)
(-1205.020 -1194.755 1898.021)
(-1205.020 -1194.755 1862.115)
(-1195.538 -1215.615 1800.442)
(-1195.538 -1215.615 1968.539)
(-1195.591 -1215.500 1969.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 429 and 506:
(-1102.740 -1464.160 1864.880)
(-1102.740 -1464.000 1864.873)
(-1099.004 -1464.000 1892.619)
(-1099.067 -1469.185 1892.516)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 677 and 691:
(-882.000 -1861.433 1857.313)
(-882.000 -1920.303 1896.000)
(-881.861 -1924.000 1898.429)
(-857.013 -1924.000 1898.429)
(-864.488 -1861.433 1857.313)
average leafs visible: 454
g_visdatasize:119648 compressed from 192045
22662.75 seconds elapsed [6h 17m 42s]
--- END hlvis
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: -extra "C:SIERRAHalf LifeSpiritmapsp2v3"
hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlrad
---Command line: C:PROGRA~1VALVEH~1toolshlrad.exe -extra "C:SIERRAHalf LifeSpiritmapsp2v3"
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']
3943 faces
Create Patches : 10802 base patches
27 opaque faces
46824 square feet [6742706.50 square inches]
11 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (26.73 seconds)
visibility matrix : 7.0 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (43.94 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.13 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.27 seconds)
Transfer Lists : 8643522 : 8.64M transfers
Indices : 7340756 : 7.00M bytes
Data : 34574088 : 32.97M bytes
Bounce 1 GatherLight:
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
Warning: Too many direct light styles on a face(?,?,?)
the weird thing is,the map doesnt seem to have any problems in-game.Not fullbright...