Alternate Fire Effect Created 18 years ago2006-02-27 04:38:55 UTC by Strider Strider

Created 18 years ago2006-02-27 04:38:55 UTC by Strider Strider

Posted 18 years ago2006-02-27 04:38:55 UTC Post #165262
In HL2 when you destroy an APC or Dropship container, the gibs break off on fire, but it uses a different type of fire effect, not the animated sprite but one made if many sprites that grow and rotate (like the steam effect). I am trying to reproduce this flame effect in a HL2 map and a CS:S map if possible. Does anyone know how to make it? Is it a particle script, is it possible to do it through brush entities... etc. I personally like this effect better than the standard fire and would much like to use it in my maps, especially one of the CS:S maps im currently working on. Ta for any help! :P
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-27 05:59:56 UTC Post #165271
Try playing with some of the particle effect entities, like env_smokestack (though there's a few others as well).
Posted 18 years ago2006-02-27 06:03:38 UTC Post #165272
Had a little fiddle with smokestack, steam and those entities, i noticed particle scripts and such but i dont know how to use them.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-27 06:19:49 UTC Post #165274
I haven't played with particle scripts either. Try looking at the Valve wiki or do some experimenting yourself (perhaps there are some existing particle scripts that you can use as examples)...
Posted 18 years ago2006-02-27 08:48:25 UTC Post #165299
I browes the Wiki earlier, then had quite a search on the internet before i posted here. Ill keep looking into particle scripts, i hope thats the way they are done. Thanks though Cap'n!
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-27 10:46:01 UTC Post #165313
Those effects are probably not done with those particle entities, but since both these entities and those effects use the same particle engine, I assume that with some tweaking (using a different sprite, color, settings) you can get pretty close. Good luck. :)
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