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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Problem with prop_Physics
Created
18 years ago
2006-04-01 19:00:44 UTC
by
Korshar
Forums
Source Engine Discussion
View Thread
Created
18 years ago
2006-04-01 19:00:44 UTC
by
Korshar
Korshar
Posted
18 years ago
2006-04-01 19:00:44 UTC
Post #171927
I'm using Prop_Physics on a table, but it keep falling on the ground when I start playing the map!
anyone got any idea what it is??
Korshar
Xyos212
Posted
18 years ago
2006-04-01 19:15:35 UTC
Post #171931
Place the object about 5 or 6 units from what you want it to rest on. When it renders in game it will be where you want it to.
Xyos212
Captain P
Posted
18 years ago
2006-04-01 19:16:31 UTC
Post #171932
Perhaps you've placed it (partially) inside the table? What models did you use and what game are you mapping for (CSS physics are less accurate than HL2 physics)?
Captain P
Korshar
Posted
18 years ago
2006-04-01 19:27:56 UTC
Post #171937
I'm mapping for CS:S
i'm using the model: FurnitureTable002a!
Another thing to say is that I'm using FurnitureTable002a in other places on the map with prop_physics, and they works!
Korshar
Xyos212
Posted
18 years ago
2006-04-01 21:26:35 UTC
Post #171955
Like I said place them 5 or 10 units away from the floor. The spot will differ. Simply doing this fixes that.
Xyos212
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