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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Razorback
by
Windawz
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long compile time ...
Created
18 years ago
2006-09-02 12:50:45 UTC
by
crazylf2
Forums
HL Engine Discussion
View Thread
Created
18 years ago
2006-09-02 12:50:45 UTC
by
crazylf2
crazylf2
Posted
18 years ago
2006-09-02 12:50:45 UTC
Post #195406
this is my map
it has compiled 10 hours
this not a big map , not sky-box , why it takes that long time ?
crazylf2
Elon Yariv
Posted
18 years ago
2006-09-02 13:03:14 UTC
Post #195408
Big open spaces. The compile always takes long with big rooms.
Elon Yariv
Archie
Posted
18 years ago
2006-09-02 13:09:36 UTC
Post #195411
also, it looks like you're missing textures :S
Archie
Goodbye Moonmen
Daubster
Posted
18 years ago
2006-09-02 13:38:54 UTC
Post #195415
A pic of the layout would help.
Daubster
Vault Dweller
The Mad Carrot
Posted
18 years ago
2006-09-02 13:49:22 UTC
Post #195416
Also, move the Texture group and the Visgroups to the right to increase the size of the grid windows and 3D window.
The Mad Carrot
Archie
Posted
18 years ago
2006-09-02 14:25:45 UTC
Post #195419
also, that's a point. What resolution are you running in?!
800 x 600?!?! Increase it!
Archie
Goodbye Moonmen
eightballrota
Posted
18 years ago
2006-09-02 18:26:57 UTC
Post #195433
if you have a lot of brushes as details, make them func_wall. I had tons of them in my map and it reduced VIS compile time from about 12 hours to about 2 minutes.
eightballrota
crazylf2
Posted
18 years ago
2006-09-03 19:36:03 UTC
Post #195508
Thank you
i just takes 2 hours to compile now
crazylf2
rowleybob
Posted
18 years ago
2006-09-03 19:44:23 UTC
Post #195510
Have you tried running with fast VIS?
I pretty much run fast VIS on all but final compiles, and it seems to me to save lots of time...
2 hours is still WAY to long to wait imo
rowleybob
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