** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteam
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapsbox.map" "C:Program FilesSteamsteamappsquakeandbakecounter-strikecstrikemapsbox.map"
** Executing...
** Command: C:PROGRA~1ZHLThlcsg.exe
** Parameters: "C:Program FilesSteamsteamappsquakeandbakecounter-strikecstrikemapsbox"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: C:PROGRA~1ZHLThlcsg.exe "C:Program FilesSteamsteamappsquakeandbakecounter-strikecstrikemapsbox"
Entering C:Program FilesSteamsteamappsquakeandbakecounter-strikecstrikemapsbox.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.03 seconds)
Using Wadfile: program filesvalve hammer editorwadsajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program filesvalve hammer editorwadscached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program filesvalve hammer editorwadschateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: program filesvalve hammer editorwadscs_747.wad
- Contains 1 used texture, 50.00 percent of map (143 textures in wad)
Using Wadfile: program filesvalve hammer editorwadscs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: program filesvalve hammer editorwadscs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: program filesvalve hammer editorwadscs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: program filesvalve hammer editorwadscs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: program filesvalve hammer editorwadscs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: program filesvalve hammer editorwadscs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: program filesvalve hammer editorwadscstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: program filesvalve hammer editorwadscstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsdecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsde_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsde_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsde_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsde_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsde_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsfonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsgfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: program filesvalve hammer editorwadshalflife.wad
- Contains 1 used texture, 50.00 percent of map (3116 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsitsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsn0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsprodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsspraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: program filesvalve hammer editorwadstorntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: program filesvalve hammer editorwadstswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: program filesvalve hammer editorwadsxeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: program fileszhltzhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Warning: More than 8 wadfiles are in use. (30)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.77 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1ZHLThlbsp.exe
** Parameters: "C:Program FilesSteamsteamappsquakeandbakecounter-strikecstrikemapsbox"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:PROGRA~1ZHLThlbsp.exe "C:Program FilesSteamsteamappsquakeandbakecounter-strikecstrikemapsbox"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:Program FilesSteamsteamappsquakeandbakecounter-strikecstrikemapsbox.prt'
0.04 seconds elapsed
--- END hlbsp
---