light_dynamic problem Created 18 years ago2006-10-23 21:00:40 UTC by Soup Miner Soup Miner

Created 18 years ago2006-10-23 21:00:40 UTC by Soup Miner Soup Miner

Posted 18 years ago2006-10-23 21:00:40 UTC Post #200620
I'm working on my first [hopefully] complete Source map for Exite. I'm trying to make a dynamic light but I can't seem to get it to work. I've read Valve's wiki article on it but I'm still doing somehting wrong, obviously I don't know what though.

Its tied to a prop_physics_multiplayer and has a brightness setting of 100. The light isn't projecting onto the map, but here's what it is doing; If the prop gets flipped upside down it will actually project a pitch black shadow on the floor. If I stand a few feet away from it, my gun will receive pure white light, making its completely white.
Posted 18 years ago2006-10-24 07:09:22 UTC Post #200652
http://www.snarkpit.net/editing.php?page=files&game=HL2&type=prefabs&subcat=effects

Download the hanging light prefab.

Warning though, the guy that made it was a noob back then so it does have bugs.
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