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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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cant figure out bspzip
Created
17 years ago
2006-11-25 11:00:59 UTC
by
Archie
Forums
Source Engine Discussion
View Thread
Created
17 years ago
2006-11-25 11:00:59 UTC
by
Archie
Archie
Posted
17 years ago
2006-11-25 11:00:59 UTC
Post #204025
is there an easier way to add materials to the bsp file so that they're downloaded in the map?
Archie
Goodbye Moonmen
Kasperg
Posted
17 years ago
2006-11-25 14:58:13 UTC
Post #204041
I always use pakrat.There's even a video tutorial somewhere in the site.
http://www.geocities.com/cofrdrbob/pakrat.html
Kasperg
Boxtop
Posted
17 years ago
2006-11-25 15:13:44 UTC
Post #204042
Can't you use -wadinclude for that instead?
Boxtop
Kasperg
Posted
17 years ago
2006-11-25 15:18:16 UTC
Post #204043
The source engine doesn't use wads.
Kasperg
Archie
Posted
17 years ago
2006-11-25 18:15:48 UTC
Post #204055
thankyou kasperg. you are a legend.
Archie
Goodbye Moonmen
ZombieLoffe
Posted
17 years ago
2006-11-25 19:40:41 UTC
Post #204069
Don't .res files work with source? They're superior.
ZombieLoffe
Boxtop
Posted
17 years ago
2006-11-25 21:15:28 UTC
Post #204075
The source engine doesn't use wads.
Oh crap. I didn't realize this was in the Source forum. My bad.
Boxtop
Archie
Posted
17 years ago
2006-11-26 07:31:53 UTC
Post #204116
superior than placing all the items of the map in one file, ZL?
explain.
Archie
Goodbye Moonmen
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