Func_water_analog Graphical Problem Created 17 years ago2007-01-26 18:32:47 UTC by RotatorSplint RotatorSplint

Created 17 years ago2007-01-26 18:32:47 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2007-01-26 18:32:47 UTC Post #210667
I don't know whether it's the water texture that I'm using, the fact that it's tied to an entity, or that I'm having some sort of graphical issue, but when I tie a water brush to a func_water_analog, there is no underwater fog and I can't see through to the bottom, or through the top of it, like there's a completely opaque layer on top.

It's most likely a special water texture that I am in need of. I'm sure it's not the fact that it's tied to an entity because Valve used this entity and you could see through it. And I'm more than certain that it's not a graphical bug as I have the latest in my graphics card drivers, nor did the problem occur in any of Valve's maps.

Any ideas?

EDIT:

I fixed the problem. After poking about a bit in the textures browser, I found a water texture named "nature_water_movingplane."

As you'd probably guess, it works now :D

Although, I'm still wondering: How would I get the underwater fog that Valve's map had? No visible fog is there by default.
Posted 17 years ago2007-01-28 14:15:17 UTC Post #210914
As far as I know, Func_water_analog forces the water texture on top of it to it's cheap version. This may be why the water texture acts differently.
You must be logged in to post a response.