Heres the scenario:
1. map 1 - Run around then when your ready to move on click the button. Button causes level change to map 2.
2. map 2 - Pitch black room, where text comes up giving some story. change_level activated, on to map 3.
3. map 3 - inside a helicopter with your buddies, you cant move. Buddies do some talking, then helicopter gets attacked (hope doesnt sound too familiar!), fade out.... change level.... I dont need to go on its map 3 that has the problem.
My models of my buddies in the chopter after the level change arent affected by light ie. they are bright white. But there isnt a leak because when i run just map 3 the buddies are affected by light. So what could be happening in the level change to make it do this? Would it be better to put map 2 and 3 together and instead of a level change have a teleport? I dont like using teleports because ive actually never used them and they sound kinda complicated?
Thanks