Created 17 years ago2007-07-30 21:58:07 UTC by aaron_da_killa
As for the loading times, i'm pretty sure it will still be less than half-life 2.Depends, if you've got the computer for it Source maps can load within 30 seconds.
It's like that infinite stairway in Super Mario 64. You make a teleport at the end that brings you back to the beginning. Thus, the bridge becomes a loop.The teleports use point entities so visually it would be horrible. You would keep jumping to wherever the teleport point was placed. Also, how would he get off the other end? Hmmm?
Large scale outdoor areas just DO NOT work with bsp's. They don't work well for Gldsrc, they don't work well for Source.Lol biggest map ever
The problem with large maps like that is you need to bring the fog/cull distance in so close it looks bad, and severely tone down the brush and texture detail. Like I said, it does not do large maps well.Ok bad example. Self glorification is bad.
EDIT: Just look at how scrappy the HL2 coastal/highway maps turned out - blurred textures, simple brushwork, chunky displacements, unnatural fog.On the coast levels, I turned up my settings from 1024x768, trilinear, high models & textures, etc. to 1280x1024 and 2x AA/AF. Same 25-35 fps on a MX 440. Yay for shitty looking levels
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