But the black parts in the texture appear black in Hammer and in VTFEdit.
I have this in the VMT:
"LightmappedGeneric"
{
"$basetexture" "sts_121/obtr_et_srb_lp/metaltruss1"
"$translucent" 1
}What am i forgetting/doing wrong?
Edit: Nevermind, i fixed it. I was saving the file as .bmp, not .tga. :/