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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
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UrbaNebula
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how to Open mdldecompiler.exe
Created
16 years ago
2008-10-26 02:21:23 UTC
by
Kill_the_Bug
Forums
Source Engine Discussion
View Thread
Created
16 years ago
2008-10-26 02:21:23 UTC
by
Kill_the_Bug
Kill_the_Bug
Posted
16 years ago
2008-10-26 02:21:23 UTC
Post #257671
Of got it where it should be but can't get it open - any ideas?
Kill_the_Bug
Rimrook
Posted
16 years ago
2008-10-26 03:35:53 UTC
Post #257673
drag a model.mdl file onto the mdldecompiler.exe and it will spew a crap of of files everywhere uncontrollably.
on the good side you'll have your model source.
Rimrook
Since 2003
Kill_the_Bug
Posted
16 years ago
2008-10-26 12:04:37 UTC
Post #257692
thanks
I'm now looking for this mdl
models/shadertest/shaderslab3.mdl
I can see it in hammer but I can't find it on my machine
Kill_the_Bug
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