While working on this ship of mine. I held the possibility to be able to climb the masts more than making the entire ship a func door so I could add it a wave like effect. Now that I've made the masts climbable I'd still like to think of a way to add a ocean atmosphere to the surroundings of the ship.
If adding two entities to one block is impossible as it is, could I then create an entity of the enviroment, in this case the sky box arround the ship at sea, to act as a func_door. I also thought about using trigger_push entities to active after one another to push the player from side to side (not too badly though). A third idea was somehow alter the gravity to change its direction to a 20? angle to both sides of the ship.
SInce I've not mapped for years and am lacking skill on how to create this enviroment for the ship, I'd appreciate help. Any thoughts ?
PS. By Shy I do mean Sky... (thread title)