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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Topic
Created
20 years ago
2004-05-12 11:38:38 UTC
by
Unbreakable
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-05-12 11:38:38 UTC
by
Unbreakable
Unbreakable
Posted
20 years ago
2004-05-12 11:38:38 UTC
Post #26633
monster_generics, monster_furniture, and cyclers?
What are there differences?
Unbreakable
Windows 7.9 Rating!
ministeve
Posted
20 years ago
2004-05-12 11:39:45 UTC
Post #26634
monster furniture makes furniture, monster generics make generic models appear, cyclers make stuff appear and cycle, sprites n suchlike methinks.
ministeve
ZombieLoffe
Posted
20 years ago
2004-05-12 11:48:37 UTC
Post #26635
monster_furniture cannot be controlled by ai, they just... are.
generics can be set by scripted_sequences and such.
I think, atleast.
ZombieLoffe
Seventh-Monkey
Posted
20 years ago
2004-05-12 13:10:12 UTC
Post #26638
Cyclers, when shot, will switch animation. Odd effect sometimes!
Seventh-Monkey
Pretty nifty
SlayerA
Posted
20 years ago
2004-05-12 18:15:50 UTC
Post #26718
Monster_furniture doesn't bleed or splatter.
SlayerA
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