Hello!
I'm working on a surf map and it's nearly finished. Right now It's around 71 000 base patches so I'm running the compiler with the "-sparse" setting, so I'm afraid that the problem is caused because I'm exceeding 65535 patches. Though I'm not sure, and that's why I'm asking for you expertise!
I can compile my map successfully without any errors but when I create a server and run the map on CS I receive the "bad surface extents" error. "Bad surface extents 640/0 at position (72, -2480, 2312)" to be exact. I've located the position in Nem's bspviewer and It seems that the error is occurs where the texture isn't rendered.
To explain the phrase "isn't rendered" I have a screenshot to demonstrate the error:
http://data.fuskbugg.se/skalman01/-error.bmp
These are my compiler settings:
hlcsg.exe" -wadautodetect -wadinclude custom.wad -high
hlbsp.exe" -high
hlvis.exe" -fast -estimate -high
hlrad.exe" -estimate -nomatrix -sparse -high
And for your notice: there aren't any problems with the wads, all textures are included so the problem probably lies in the hlrad process.