Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 13 years ago2011-04-30 15:04:44 UTC Post #294086
User posted image
User posted image
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-04-30 15:32:17 UTC Post #294088
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-30 15:39:23 UTC Post #294089
Love the gears with the belt. The ambient light seems too dark compared to the skybox, and I think if you're keeping it that dark then the bright spots need to be more noticable. Increase the brightness of the lamp's textlight to really add an extra layer to this.
I'm assuming straight cliffs are temporary.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-04-30 16:23:16 UTC Post #294090
straight cliffs ARE temporary, and it's going to be a night-time map. i just havent set the skybox yet.
Thanks for the input huntey. the gears spin, and i added a ridable tracktrain
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-30 17:07:14 UTC Post #294091
Pretty nice. I see you used my idea? It really fits.
Posted 13 years ago2011-04-30 17:09:40 UTC Post #294092
Development of de_venom continues...
User posted image
User posted image
User posted image
Final version may vary.
Posted 13 years ago2011-04-30 17:19:45 UTC Post #294093
Nice shots, Huntey. Like the style...and is that a Nod logo I spy?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-04-30 17:54:03 UTC Post #294094
It is indeed, Tawnos. Used it in 2 of my previous Source releases, but this is its first appearance in Goldsource.

Looking pretty good, Four N Exclamation mark M Four T Zero R. Just a couple of things:

1. Definitely lacking trims. Nothing between the walls and floors, walls and ceilings or platforms and walls. No window frame either or frames around the elevators.

2. That smashed up monitor just looks weird. It'd never break like that. The frame, the glass and the innards would break independently and would be noticeably separate if it was strewn on the floor like that.

Looking good, though.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-04-30 19:13:54 UTC Post #294097
I will keep in mind thing about frames.
And that glass on ground is not monitor it is light cover, you can see that in this picture:
User posted image
But on ground it looks different, I will try to do something about that.
Posted 13 years ago2011-04-30 19:20:43 UTC Post #294099
I hate not being able to see imageshack shots.
Posted 13 years ago2011-04-30 19:45:16 UTC Post #294102
Oh be quiet.
User posted image
User posted image
User posted image
User posted image
Considering how terrible imageshack has become lately, could you guys do yourselves a favor and not upload there?

Me and Huntey both have our own paid hosting we upload our images to, but you don't need to pay for hosting, just use a half decent host, there are some good free ones.
Crollo CrolloTrollo
Posted 13 years ago2011-04-30 19:59:54 UTC Post #294104
Why is the windows logo on top of your health counter?
Posted 13 years ago2011-04-30 20:09:39 UTC Post #294105
And that glass on ground is not monitor it is light cover
Oh right, ok. Perhaps use a different texture then, seeing as you have the same style of glass colour + frame as your smashed up monitors in this shot.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-04-30 22:19:14 UTC Post #294106
I've been using imageshack for 4 years. Haven't had a problem since.
DiscoStu I don't know what's your technical problem, but have you tried using a proxy?
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-05-01 01:19:53 UTC Post #294107
I'm not proxying all my traffic just to see pictures hosted at imageshack.
Posted 13 years ago2011-05-01 01:23:09 UTC Post #294108
Stu: Try and see what happens when you request a URL from imageshack using a tool like Fiddler. It is almost certainly a configuration issue with your network.
Penguinboy PenguinboyHaha, I died again!
Posted 13 years ago2011-05-01 02:43:34 UTC Post #294109
It's not a configuration problem. Imageshack actively blocks requests coming from my IP range.

Any and every request to an image hosted at imageshack server gets redirected to http://imageshack.us/img/blocked_login.jpg .

That means, that whenever someone posts a bunch of screenshots, I see a bunch of these:
User posted image
User posted image
User posted image
User posted image
User posted image
Posted 13 years ago2011-05-01 03:12:27 UTC Post #294110
Have you tried creating an account?
Penguinboy PenguinboyHaha, I died again!
Posted 13 years ago2011-05-01 03:26:11 UTC Post #294111
I don't WANT an account. They can't force me into getting one like this.
Posted 13 years ago2011-05-01 03:28:40 UTC Post #294112
I like like like it huntey. A clean layout! Would be neato for hldm.
Posted 13 years ago2011-05-01 03:30:18 UTC Post #294113
@Stu: Your loss, then. Just register one with a throwaway email account and it might solve your issue. I don't think anybody is going to stop using Imageshack, so you really have nothing to lose.
Penguinboy PenguinboyHaha, I died again!
Posted 13 years ago2011-05-01 03:42:54 UTC Post #294114
Oh well. I might consider it.
Posted 13 years ago2011-05-01 08:00:54 UTC Post #294115
Why is the windows logo on top of your health counter?
Weird thing happens when I press screenshot button, CS goes down, but still I get the image I wanted to capture.
BTW. What if I use Lithuanian host?
User posted image
Can everyone see this?
Posted 13 years ago2011-05-01 08:17:25 UTC Post #294116
Just register with DropBox or a similar server and start hosting your images on that. Best decision I've ever made.
Posted 13 years ago2011-05-01 08:41:09 UTC Post #294118
There's always been a question gravitating in my mind: after storing so many images, having them linked to lots of sites, what if the imagehosting site goes bankrupt or the servers fail?
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-05-01 08:59:52 UTC Post #294119
that looks sweet huntee, kinda reminds me of tf2 textures a lil' bit.

)

striker: i've often wondered the same thing.. =/
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-05-01 10:18:18 UTC Post #294121
Imageshack does remove inactive uploads. There's plenty of old posts w/ broken images due to that.
Not much you can do about it though, no free host could afford to keep them on forever. And it's still way better than photobucket, etc.
Daubster DaubsterVault Dweller
Posted 13 years ago2011-05-01 10:34:50 UTC Post #294122
I have images as old as 2008 uploaded there and they're still online.
The only regrettable thing about imageshack is that they aren't making an Europe server.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-05-01 11:00:11 UTC Post #294123
AFAIK, Imageshack doesn't delete images if you have an account. For non-account images, I think it deletes them if nobody accesses them after a year or so.
Penguinboy PenguinboyHaha, I died again!
Posted 13 years ago2011-05-01 13:29:12 UTC Post #294124
Little experimentation with lighting. I'm sure some already know how it's done but I'm probably going to make a tutorial for those who don't.
User posted image
User posted image
User posted image
Posted 13 years ago2011-05-01 13:48:51 UTC Post #294125
I i remember Doin that in source a while back, I used one big grate texture and a bunch of brushes with the Block_LIght texture, that was fun =D
brendanmint brendanmintBrendan
Posted 13 years ago2011-05-01 13:55:44 UTC Post #294126
Now with source you can just use any texture with an alpha mask, and put a projected texture behind it.
Gets the same result.

And that looks phenomenal dragos!
Good work!
You might be able to save on some compile time by nulling the back faces of that grate?
But i have no idea.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-05-01 15:17:17 UTC Post #294127
Awesome stuff, Dragos.
Daubster DaubsterVault Dweller
Posted 13 years ago2011-05-01 16:44:20 UTC Post #294128
a hldm map or something like that:
User posted image
Posted 13 years ago2011-05-01 17:10:29 UTC Post #294129
Dragos, how the hell did you do it?, That is Half-Life1 right.. lol Just not to sure about the light on the ceiling, unless there was a light in the middle of the roomon the other side of the gate.

EDIT;
Oh wait there is.. haha lol.. awesome
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2011-05-01 17:55:34 UTC Post #294131
Actually it's very simple. All you need to do is export the original textures, scale them two or four times and then import again and lower the scale equally. The way it works is that the lightmap on which the light is projected becomes smaller so the shadows become sharper. But you can't use too much of this technique in your map because it eats enormous amounts of memory.

And as I said I'm planning to make a more detailed tutorial.
Posted 13 years ago2011-05-01 20:05:07 UTC Post #294132
Whoa thats amazing! Cant wait for the tutorial.

@Ninja

Sweet curves! What will the map be about?
Stojke StojkeUnreal
Posted 13 years ago2011-05-01 22:25:02 UTC Post #294135
About a PRO CUP.
Posted 13 years ago2011-05-01 23:03:42 UTC Post #294137
I'm anti cup.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2011-05-02 18:27:44 UTC Post #294157
User posted image
User posted image
Yeah, its a recreation of the blown-off subhead from the LD grunt. :)
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-05-05 19:58:48 UTC Post #294309
Doing the impossible.
User posted image
User posted image
All home-brew. Anyone wants the wad , give us a shout , but there's still quite a few texture variations to do. including detail textures
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-05-06 03:43:47 UTC Post #294320
Is that HL2 or HL1?
Posted 13 years ago2011-05-06 04:03:58 UTC Post #294321
HL1, Sven Coop.
Crollo CrolloTrollo
Posted 13 years ago2011-05-07 11:32:49 UTC Post #294341
User posted image
Need to fix up my new panel texture.. instead of looking yellow it looks like an egg yolk. Yuck.
UPDATE
User posted image
Mmm... nice and yellow
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-05-08 16:54:54 UTC Post #294466
User posted image
Fixed up the LD MP5 model, made a nice corresponding v_ as well.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-05-08 17:58:18 UTC Post #294468
I'm making a tree in 3DS Max:
User posted image
Just not sure how to make the leaves, any ideas / advice? :D
Skals SkalsLevel Designer
Posted 13 years ago2011-05-08 18:51:01 UTC Post #294469
a flat face with the leaves texture with an alpha channel to make it transparent
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-05-08 19:33:43 UTC Post #294471
That's how you'd do it ten years ago, but not now.
Penguinboy PenguinboyHaha, I died again!
Posted 13 years ago2011-05-08 20:41:07 UTC Post #294475
You sure? I'm pretty sure most "modern" games still use that method.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-05-08 20:58:19 UTC Post #294476
Yeah, its a recreation of the blown-off subhead from the LD grunt.
Which LD grunt? The one's in HL don't have that, and the only hgrunt model I can recall that has blown off heads like that is the They Hunger zombie grunt model...
Notewell NotewellGIASFELFEBREHBER
You must be logged in to post a response.