Created 16 years ago2007-12-16 00:58:58 UTC by doodle
I'm pretty sure most "modern" games still use that method.Nope.
you know fine well that modern games do it like that.Modern games do it yes, but not all developers want to be like Valve and make beautiful small enclosed spaces, and would rather make large open spaces with enough detail to fill in, yet play above 2 fps. This is a 65000 polygon tree made using the 'detailed polygon leaf' technique. It looks really really pretty, but that tree takes more polygons then a pixar character. When you have more then one of these in a scene, wouldn't you think you could lose just some detail?