Hey guys,
I'm having trouble with what I thought would be an easy thing to do, playing a custom teleport sound when triggered. I have made a trigger_teleport brush, that should trigger an entity with the name t_tele_btm. I then made an info_teleport_destination with that name, as well as an ambient_generic with the same name. I assumed when I used this teleport, it would trigger the destination as well as the sound, yet for some reason the sound doesn't play. The only flag I put on the ambient_generic is Start Silent. I know this sound file works in cs because I used it in another mod. The volume is set to 6. Is there something I am doing wrong or another way to achieve this?