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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Source Multi-Core compiling?
Created
12 years ago
2012-09-21 13:30:17 UTC
by
Striker
Forums
Source Engine Discussion
View Thread
Created
12 years ago
2012-09-21 13:30:17 UTC
by
Striker
Striker
Posted
12 years ago
2012-09-21 14:56:01 UTC
Post #309965
Are the source compiling tools multicore compatible?
[EDIT] Nevermind, it seems they are:
Striker
I forgot to check the oil pressure
rufee
Posted
12 years ago
2012-09-21 16:14:55 UTC
Post #309966
Yes they are, even zhlt, vhlt are
rufee
Sledge fanboy
Skals
Posted
12 years ago
2012-09-21 18:22:42 UTC
Post #309968
Didn't realise this was goldsource discussion rufee.
Skals
Level Designer
rufee
Posted
12 years ago
2012-09-21 18:48:23 UTC
Post #309970
Just thought i might add some, if you don't mind ofc
rufee
Sledge fanboy
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