ok.
"Hammer doesn't compile, it's the compile programs that do it. So, it has nothing to do with Hammer at all." - you can run the programs via hammer or a separate program. i normally run the compile through Batch Compiler (if you read the previous posts). i tried running it through hammer. which has far less compile options than the latter. so actually it does have something to do with hammer.
" Including .wads into a map isn't 'not professional',
that's just your opinion. - like i said, that's just my opinion, thanks for repeating that for me...
"My opinion on it is that it's easier for the player as he only gets a map file to place in the right folder, so I'd say it's better to do it. That's my opinion on wad including." - pretty much my point. the recipient has less files to place in the correct directory leaving a much smaller chance of error.
"Anyways, just a suggestion: You're sure you run HL and not a mod of it? CS or something?"
like i said, i have mapped for CS for a long time, but never used the monster entity as it is void in the CS gameplay. i have started mapping for single player and this is my first and only problem. reading teh previous posts (actually... the first post) would show you that i have created new configurations for hammer to work in (ie. half-life), and i also tried compiling (using hammer as a base program) in 'expert mode' under the
Half-Life (Full) option.
i have exhausted my knowledge of this subject (CS mapper <--) and would appreciate constructive comments, not folks trying to prove they are 'experienced mappers and gods and 1337 and stuff'
i'll post in the problem maps section. but it's not so much a map problem as the entities and possibly a compiling fault.