Light porblem even thou enti are correct Created 20 years ago2004-06-07 14:43:07 UTC by HCI HCI

Created 20 years ago2004-06-07 14:43:07 UTC by HCI HCI

Posted 20 years ago2004-06-07 14:43:07 UTC Post #31174
i followed the tutorial in making spot light and when i used two entites, light_spot and info_target and put their correct settings,after i compile them, the map is FULLLY LIt.i know this is a common problem but i would really appreciate help thnxs :( :( :( :(
Posted 20 years ago2004-06-07 14:49:46 UTC Post #31176
You have a leak - a opening in the map to the Void.

Alternatively, you aren't running Vis.exe.
Posted 20 years ago2004-06-08 06:12:46 UTC Post #31362
i ran all the compiling progs so it must be the leak
i m a noob so i do not know what is a leak and how to repair it
thnxs a lot if some1 can teach mi how to repair a leak thnxs :( :( :( :(
Posted 20 years ago2004-06-08 06:39:01 UTC Post #31363
A leak means the inside of your level isn't sealed from the void, the outside. Seal off your level properly. Oh, and make sure you have no entities outside your level, otherwise the compilers can't tell what the inside is and you'll get the leak error again.
Posted 20 years ago2004-06-08 07:18:03 UTC Post #31368
read the "in the beginning" tutorials and the leak & compiling tuts.
Posted 20 years ago2004-06-08 10:31:34 UTC Post #31420
Oh i finally solved the problem
wat i did was to create a brush hollowed 2 surrounding my whole map and it finally worked :) :) :) :)
Posted 20 years ago2004-06-08 10:36:57 UTC Post #31421
It also works best when you sorround your map with a hollowed box which is givin the "null" texture, if your level is big it will reduce r_speeds.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-06-08 11:00:20 UTC Post #31425
sigh

Skybox methods are higly disadviced. Same counts for this. Boxing your level solves the leak but well... it causes so many extra space and faces to be compiled, this gives VIS and RAD unnecessary work to do. Longer compile times, more r_speeds (nope, r_speeds are not reduced in most cases. Well, VIS runs so it's always better as without VIS but at some places you'll see a lot more faces, from the outside of your level and from the box).

Just fix the leak the right way: find it and seal it with a brush.
Posted 20 years ago2004-06-08 11:12:54 UTC Post #31428
Yep, I would follow captain's advice. theres a tutorial which shows this
ll
This is inside the wall ll This is outside the wall
ll (Also called the void)
ll
A leak is a small hole that leads to the outside of the wall/world

Other causes of leaks are objects located outside.(in the void
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-06-08 11:13:36 UTC Post #31429
umm ya that really screwed up. forget trying to do another diagram in the forums..lol
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-06-08 13:23:56 UTC Post #31482
umm sorry but how do you locate a leak? :confused:
Posted 20 years ago2004-06-08 13:33:40 UTC Post #31485
When you play your map, type 'pointfile' in the console. You'll see a line of dots appear. Follow it, in most cases it'll lead you to the leak.

Best is, to avoid leaks. Keep in mind that a level has to be sealed when you create it, preventing leaks isn't so hard. Easier as to find a leak...
Posted 20 years ago2004-06-08 13:34:29 UTC Post #31486
thanks a lot :) :)
Posted 20 years ago2004-06-08 14:07:28 UTC Post #31513
hmm i found the leak but it goes across the room i created
Posted 20 years ago2004-06-08 14:12:34 UTC Post #31521
i saw the leak in cs but weirdly i cant find any holes in my wall :confused:
Posted 20 years ago2004-06-08 14:16:05 UTC Post #31530
Mhh... you didn't make that wall an entitie, didn't you? Because they don't seal off a level.

Otherwise, did you use vertex manipulation or carving on that wall?
Posted 20 years ago2004-06-08 14:17:19 UTC Post #31534
Is that brush an entity?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-08 14:23:16 UTC Post #31537
nope i checked through properties it was not a entity
i did not use vm or carve
what i did was to make a rectangular box and hollow it to 2
is that the problem?
do i have to hollow out that part of the wall to slove it?
Posted 20 years ago2004-06-08 14:30:22 UTC Post #31540
well i went outside of my room and onto the skybox with gravity low
and saw a few lines of leaks going acrossthe wall
what do that mean?? :confused:
Posted 20 years ago2004-06-08 14:33:23 UTC Post #31543
wait going trough the posts again
does "sealing" mean covering the leaking part with a flat brush
like when having a wound on ur leg, u seal it like a plaster?
ok ima go try this method, if this works, THANKS TO ALL UR ADVICES!!!!:) :)
oh btw do i have to hollow out the brush?? :confused: :confused: :confused: :confused:
Posted 20 years ago2004-06-08 15:27:54 UTC Post #31557
arghhhh i tried this way but it still do not work for mi :( :( :( :( well cant some1 tell mi wat is sealing? coz i cant find anyholes so i m very confused. i whud really appreciate some help asap as it is 3.30am here and i am very sleepy
Posted 20 years ago2004-06-08 15:32:57 UTC Post #31560
Sealing = closing.

Look at it as a ship. The void is water, and it leaks into the ship trough a hole, the leak. Sealing the leak means doing something so the water can't come in anymore. Yeah, putting a brush over it for example. Just seal the inside off from the outside.
Posted 20 years ago2004-06-08 15:35:42 UTC Post #31562
so u mean cover it?
Posted 20 years ago2004-06-08 15:39:06 UTC Post #31563
Yes, that's what I mean.
Posted 20 years ago2004-06-08 15:48:24 UTC Post #31564
ok the thing is when i type pointfile
i see a continuos leak line
i went of the room and saw it start at one place just outside the wall and end just outside the wall at other place
so what do i do?
cover the start and end?
Posted 20 years ago2004-06-08 16:00:28 UTC Post #31565
Just the end. Probably. You could read the Hammer helpfile, that has some suggestions too.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-08 16:03:42 UTC Post #31567
The line doesn't always lead to the leak. If it's a small map, you could take a close look at it in Hammer, maybe you can find your leak then.

There are some other technique's to find them, for example isolating the leak. E.g. you cover half of the map with a brush, so you only end up with the other half. If you still have a leak, it must be in that half. Isolate it more and more untill you've found it. Not that I actually use that technique but maybe it's helpfull.
Posted 20 years ago2004-06-08 16:19:19 UTC Post #31570
man.. no matter how i cover.... there is a report of a leak.. i tried covering the end and start and there is still a leak
arghhh
nevermind i decided to do a skybox....
Posted 20 years ago2004-06-08 16:21:33 UTC Post #31571
Post your map in the problems section, I think we can find it for you then.
Posted 20 years ago2004-06-08 18:19:26 UTC Post #31606
lol, i had the same problem. Your prolly made a part an entitie on accident. I did the same thing. Make sure none of your surrounding boxes are entities or any entitie is touching the outer world.
Posted 20 years ago2004-06-09 04:40:43 UTC Post #31704
ok if i had made a entity just touching the hollowed wall, will there be a leak, btw i posted the map in the problem section, hope someone can solve it for mi thanks.
Posted 20 years ago2004-06-09 05:05:55 UTC Post #31706
I don't see your map in there. Submitting failed for some reason?
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