Posted 20 years ago2004-06-07 14:43:07 UTCPost #31174
i followed the tutorial in making spot light and when i used two entites, light_spot and info_target and put their correct settings,after i compile them, the map is FULLLY LIt.i know this is a common problem but i would really appreciate help thnxs
Posted 20 years ago2004-06-08 06:12:46 UTCPost #31362
i ran all the compiling progs so it must be the leak i m a noob so i do not know what is a leak and how to repair it thnxs a lot if some1 can teach mi how to repair a leak thnxs
Posted 20 years ago2004-06-08 06:39:01 UTCPost #31363
A leak means the inside of your level isn't sealed from the void, the outside. Seal off your level properly. Oh, and make sure you have no entities outside your level, otherwise the compilers can't tell what the inside is and you'll get the leak error again.
Posted 20 years ago2004-06-08 11:00:20 UTCPost #31425
sigh
Skybox methods are higly disadviced. Same counts for this. Boxing your level solves the leak but well... it causes so many extra space and faces to be compiled, this gives VIS and RAD unnecessary work to do. Longer compile times, more r_speeds (nope, r_speeds are not reduced in most cases. Well, VIS runs so it's always better as without VIS but at some places you'll see a lot more faces, from the outside of your level and from the box).
Just fix the leak the right way: find it and seal it with a brush.
Posted 20 years ago2004-06-08 14:23:16 UTCPost #31537
nope i checked through properties it was not a entity i did not use vm or carve what i did was to make a rectangular box and hollow it to 2 is that the problem? do i have to hollow out that part of the wall to slove it?
Posted 20 years ago2004-06-08 14:33:23 UTCPost #31543
wait going trough the posts again does "sealing" mean covering the leaking part with a flat brush like when having a wound on ur leg, u seal it like a plaster? ok ima go try this method, if this works, THANKS TO ALL UR ADVICES!!!!:) oh btw do i have to hollow out the brush??
Posted 20 years ago2004-06-08 15:27:54 UTCPost #31557
arghhhh i tried this way but it still do not work for mi well cant some1 tell mi wat is sealing? coz i cant find anyholes so i m very confused. i whud really appreciate some help asap as it is 3.30am here and i am very sleepy
Posted 20 years ago2004-06-08 15:32:57 UTCPost #31560
Sealing = closing.
Look at it as a ship. The void is water, and it leaks into the ship trough a hole, the leak. Sealing the leak means doing something so the water can't come in anymore. Yeah, putting a brush over it for example. Just seal the inside off from the outside.
Posted 20 years ago2004-06-08 15:48:24 UTCPost #31564
ok the thing is when i type pointfile i see a continuos leak line i went of the room and saw it start at one place just outside the wall and end just outside the wall at other place so what do i do? cover the start and end?
Posted 20 years ago2004-06-08 16:03:42 UTCPost #31567
The line doesn't always lead to the leak. If it's a small map, you could take a close look at it in Hammer, maybe you can find your leak then.
There are some other technique's to find them, for example isolating the leak. E.g. you cover half of the map with a brush, so you only end up with the other half. If you still have a leak, it must be in that half. Isolate it more and more untill you've found it. Not that I actually use that technique but maybe it's helpfull.
Posted 20 years ago2004-06-08 16:19:19 UTCPost #31570
man.. no matter how i cover.... there is a report of a leak.. i tried covering the end and start and there is still a leak arghhh nevermind i decided to do a skybox....
Posted 20 years ago2004-06-08 18:19:26 UTCPost #31606
lol, i had the same problem. Your prolly made a part an entitie on accident. I did the same thing. Make sure none of your surrounding boxes are entities or any entitie is touching the outer world.
Posted 20 years ago2004-06-09 04:40:43 UTCPost #31704
ok if i had made a entity just touching the hollowed wall, will there be a leak, btw i posted the map in the problem section, hope someone can solve it for mi thanks.