retinal scanners and barney Created 20 years ago2004-06-11 15:28:25 UTC by danboy danboy

Created 20 years ago2004-06-11 15:28:25 UTC by danboy danboy

Posted 20 years ago2004-06-11 15:28:25 UTC Post #32430
ok i have the animation for barney to walk to the door say something and do the retina animation, so now the question is how do i make it so the player cannot open the door using retina only barney can. Any ideas
Dan
"Do or do not there is no try"
Posted 20 years ago2004-06-11 15:36:21 UTC Post #32437
Just trigger a scripted_sequence that tells the barney to walk to the scanner, and tells him to do the scanner animation. Let this scripted_sequence trigger a multi_manager wich triggers the door after a specific delay, and some sounds, and have it make the retinal scanner animate for a specific time.

Since the player can't activate that multi_manager, only the barney can operate this retinal scanner.
Posted 20 years ago2004-06-11 15:38:18 UTC Post #32438
thanks a lot captain P :) :) :)
Dan
"Do or do not there is no try"
Posted 20 years ago2004-06-12 22:26:58 UTC Post #32866
Shouldn't the scanner be a func_button that plays it's locked sound when the player trys to use it, and the master is triggered when Barney reaches the scanner, so it then plays it's unlocked sound? It seems annoying to set up all these ambient_generics to play the sounds.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-12 22:48:47 UTC Post #32877
i never thought about it like that captian p! i thought you had to use a security thingy. Thnx!
Luke LukeLuke
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