I'm trying to make a switch that can only be activated by AI, Here's my setup:
trigger_once targetting the scripted sequence, which is also targetting the switch, the trigger can be activated by Monsters and clients cannot activate it, I'm using Multisource as a Boolean condition that is set to true once the AI enters the trigger, so that the switch can only be activated after the AI activates the trigger, I'm using func_button for the switch and I have set it's Master to be the Multisource (which again, is only activated once the Monster_scientist enters the trigger). It works perfectly fine and the AI faces and does the "retina" animation I want him to do, However I (player) can still activate the switch no matter what, but I only want the AI to activate it, how do I prevent players from pressing the switch? I spent so much time trying to do it but I couldn't figure out how, I'm I doing this the right way? Thank you, and sorry for asking too much questions, I'm fairly new to this