Host_Error when I compile my map Created 6 years ago2018-07-07 11:19:18 UTC by Mr. Cowboy Zombie Mr. Cowboy Zombie

Created 6 years ago2018-07-07 11:19:18 UTC by Mr. Cowboy Zombie Mr. Cowboy Zombie

Posted 6 years ago2018-07-07 11:19:18 UTC Post #340061
I made a map (it hasn't got any invalid brush, and there aren't error on compiling)
But when I test it in cs loads but suddenly appear again on menu with this error on console:

NET Ports: server 27015, client 27005
Server IP adress ********
Warning: Couldn't get duration of phrase
"Sound/radio/bot/cooked/well_cover_you_you_defuse.wav"
Installtutor-Tutor setting is 0
Host_Error: no precache: *1

Someone can tell me howfix/avoid that fucking problem?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 11:40:55 UTC Post #340062
That error can only happen in two situations:
1. A brush entity had its brush deleted from the map during compilation, causing the game to reference a non-existent brush
2. You're using a brush model name as a sound name somewhere

It's probably the first, so check if the compiler is doing any of that. Compile with verbose output set to the highest level, enable any additional output if possible.

Otherwise you'll have to check to see if there are any weird brush entities. Since it's complaining about the first brush model the map is either small or its brush model data is invalid somehow.

Also make sure that the compiler is actually putting your map where it's supposed to be, otherwise you could be trying to run an older version.
Posted 6 years ago2018-07-07 12:58:55 UTC Post #340063
Btw I posted the map here, if someone want help I give link: (sorry I forget put palmtrees, so trash missign sprite and compile it)

https://twhl.info/vault/view/6288
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 13:01:43 UTC Post #340064
@Solokiller

I tested trashing palmtrees sprites and map loads but suddenly send me to desktop without any error.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 14:38:04 UTC Post #340065
I removed all of the env_sprite entities and then compiled it. It compiled fine using VHLT V34 and loads once i've placed vnam.wad in the game directory.

Aside from missing spawn points it works just fine.

Are you loading this in Counter-Strike 1.6 or Condition Zero, did you use different compilers and are you absolutely sure it's the correct bsp file?
Posted 6 years ago2018-07-07 15:57:46 UTC Post #340066
I load it for cs 1.6 and I use zhlt tools
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 16:32:56 UTC Post #340067
Try validating games files. If that doesn't work, delete the BSP file and recompile it.
Posted 6 years ago2018-07-07 16:37:24 UTC Post #340068
How make that (validate files)?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 16:41:58 UTC Post #340069
Posted 6 years ago2018-07-07 16:43:51 UTC Post #340070
btw I always I compile appear me this file .err

https://s8.postimg.cc/j8zrzm379/cunt_error.png
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 16:49:07 UTC Post #340071
You need to put everything in a path with no spaces in it, otherwise it will fail to open and/or copy files.
Posted 6 years ago2018-07-07 16:53:00 UTC Post #340072
I looked my setting but anyway Ill look again
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 16:54:50 UTC Post #340073
What you mean when I need everything in a path?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 17:16:41 UTC Post #340074
lol I traslated it and ill try it xd
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 17:24:32 UTC Post #340075
I did it but didnt work
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 17:24:54 UTC Post #340076
send me screenshots of everything you mean plz
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 17:29:21 UTC Post #340077
And here:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Can't open C:\VHE3.5\VHE3.5\maps\fy_nam.p0

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlvis.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlrad.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlrad ---

hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\vhlt\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Arguments: C:\VHE3.5\VHE3.5\maps\fy_nam -low -wadautodetect
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.20 seconds)
CSGBrush:
(0.47 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 57 used textures, 78.08 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
Wad files required to run the map: "halflife.wad;vnam.wad;"

added 3 additional animating textures.
Texture usage is at 0.70 mb (of 32.00 mb MAX)
0.73 seconds elapsed

--- END hlcsg ---
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 17:37:49 UTC Post #340078
You forgot to show CSG, so either you missed it or it's not turned on.
Posted 6 years ago2018-07-07 18:04:18 UTC Post #340079
No, if I configured everything .-.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 18:17:41 UTC Post #340080
I putted csg to "normal"
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 20:00:14 UTC Post #340081
CSG showed up last though. (unless you've edited your post)
BSP, VIS, RAD and then CSG. :P

Also check if your map editor and game are using too much RAM. The sounds can't precache if there isn't enough memory, from my experience.
If it is, exit your map editor before launching the game. CS can use up to 200 or 300 MB of RAM if it has to. Though, this only really happens with people like me, who only have 2 GB of RAM (some people have less).

Check the sound volume too. I'd usually get a crash if I set an ambient_generic's volume above 10. I haven't taken a look at the map sources yet, so I don't know if that could be the issue.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-07-07 21:01:19 UTC Post #340082
I UPDATED THE .RAR!
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 21:02:56 UTC Post #340083
@admer
Why my game is using too much RAM?
How I check the sound? I didn't add any sound to my map
Fuck I never had problems like this ;(
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 21:49:02 UTC Post #340084
I'll check the map tomorrow on my non-Steam CS and the Steam one. I really wonder what this is about.

The game uses RAM when it loads sounds, a map, code and other things. Textures and stuff like that go into the video memory, or at least should.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-07-08 10:17:20 UTC Post #340085
pfff i think this problem haven't got solution how can i see :/
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 17:10:30 UTC Post #340086
Well, I've tried it, and I'm not getting that error. Sorry, I can't do much about it. Does it happen on other maps?

I remember getting (almost) the same error once, it was Host_Error: no precache: *433. It was caused by low memory. I just exited my map editor and launched the game.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-07-08 17:23:27 UTC Post #340087
Unless you messed up copying/pasting the log somehow, the log you posted shows that CSG ran last. It should run first, then BSP, then VIS and finally RAD.

Make sure the paths to the tools are correctly defined in your editor of choice.
Posted 6 years ago2018-07-08 17:51:51 UTC Post #340088
https://youtu.be/8lSBmD6yCmw

Idk why happen just to me ;(
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 18:48:46 UTC Post #340089
You're not using the latest compile tools, the output differs from mine. Make sure you're using VHLT 34: https://twhl.info/thread/view/17830?page=1

The map will never load in the game until it can compile successfully, so that's the problem you need to look at first.
Posted 6 years ago2018-07-08 19:07:03 UTC Post #340090
But i always used that tools and never gave me any problem until now :(
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 19:08:15 UTC Post #340091
Make sure you're using the latest tools, then show us the complete log. Make sure it's in order, so if CSG is really at the end then it shows that there's a problem.
Posted 6 years ago2018-07-08 19:52:18 UTC Post #340092
I used latest tools but nothing i think is better re install vhe
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 20:02:26 UTC Post #340093
Btw i looked this and i think that guy had same problem as me

If is affirmative plz send me screens how fix that, this could be last chance to fix this forever in my hammer

https://forums.unknownworlds.com/discussion/76872/does-not-make-bsp
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 21:37:55 UTC Post #340094
Use the latest tools, show us the compile log. We can't help you unless you do that.
Posted 6 years ago2018-07-08 22:45:05 UTC Post #340095
hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\vhlt\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Arguments: C:\VHE3.5\VHE3.5\maps\fy_nam -low -chart
Error: Can't open C:\VHE3.5\VHE3.5\maps\fy_nam.b3

--- END hlbsp ---

hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: c:\vhe3.5\vhe3.5\vhlt\hlvis.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Arguments: C:\VHE3.5\VHE3.5\maps\fy_nam -low
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlvis ---

hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: c:\vhe3.5\vhe3.5\vhlt\hlrad.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Arguments: C:\VHE3.5\VHE3.5\maps\fy_nam -low
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlrad ---

hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\vhlt\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Arguments: C:\VHE3.5\VHE3.5\maps\fy_nam -low -wadautodetect
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.20 seconds)
CSGBrush:
(0.42 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 57 used textures, 78.08 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
Wad files required to run the map: "halflife.wad;vnam.wad;"

added 3 additional animating textures.
Texture usage is at 0.70 mb (of 32.00 mb MAX)
0.73 seconds elapsed

--- END hlcsg ---
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 22:48:08 UTC Post #340096
Ok so it's definitely running CSG last. Are you sure the build programs are correct, and that you're using the configuration you've showed us? Hammer can have multiple and you have to select it when you load the map.

If that's all correct then Hammer must be executing them out of order, which doesn't make sense. Do you use a custom compile configuration?
Posted 6 years ago2018-07-08 23:08:28 UTC Post #340097
Yeah is that configuration i showed and I dont know how check if build program is correct and what do u mean when you say "hammer can have multiple?"
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 08:09:26 UTC Post #340100
Hammer can have multiple configurations so you can make maps for different games. Make sure the correct one is selected when you compile this map.
Posted 6 years ago2018-07-09 09:33:29 UTC Post #340101
Oh yes I have it for cs 1.6
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 10:18:09 UTC Post #340102
Ok, then try this: compile the map 4 times, each with only one of the stages enabled. Show us the logs for each of those so we can see what it's doing for each. Make sure to add which tool you enabled for each log.

The idea is to see if having a tool enabled actually runs that tool or if it runs something else, that'll tell us whether Hammer is invoking the wrong tool or if something else is wrong.
Posted 6 years ago2018-07-09 12:42:27 UTC Post #340103
CSG:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Error opening C:\VHE3.5\VHE3.5\maps\fy_nam.bsp: No such file or directory

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.31 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 58 used textures, 79.45 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.70 mb (of 4.00 mb MAX)
0.48 seconds elapsed

--- END hlcsg ---
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 12:42:57 UTC Post #340104
BSP:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Error opening C:\VHE3.5\VHE3.5\maps\fy_nam.bsp: No such file or directory

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(0.30 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 58 used textures, 79.45 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.70 mb (of 4.00 mb MAX)
0.45 seconds elapsed

--- END hlcsg ---
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 12:43:30 UTC Post #340105
VIS:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Error opening C:\VHE3.5\VHE3.5\maps\fy_nam.bsp: No such file or directory

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.31 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 58 used textures, 79.45 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.70 mb (of 4.00 mb MAX)
0.47 seconds elapsed

--- END hlcsg ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlvis.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlvis ---
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 12:44:02 UTC Post #340106
RAD:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Error opening C:\VHE3.5\VHE3.5\maps\fy_nam.bsp: No such file or directory

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.42 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 58 used textures, 79.45 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.70 mb (of 4.00 mb MAX)
0.56 seconds elapsed

--- END hlcsg ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlrad.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlrad ---
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 12:45:24 UTC Post #340107
And Always i compiled in different stages always gave me the file .err

https://s8.postimg.cc/j8zrzm379/cunt_error.png
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 12:48:17 UTC Post #340108
It's definitely running them in the wrong order.

Go to your Hammer installation directory and give us the GameCfg.wc file you find there. It contains your Hammer configuration, we'll take a look at it and see if anything's wrong there.

If possible, try to provide the entire Hammer directory, containing the executable, configuration file and compile tools. That'll make replicating your problem easier.
You don't need to include any map sources if you don't want to.
Posted 6 years ago2018-07-09 13:22:44 UTC Post #340109
My vhe directory is c:/VHE3.5

And my GameCfg.wc (I don't know how open it)
http://www.mediafire.com/file/c47e4erwpsmwds4/vhegamecfg.rar/file
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 13:38:33 UTC Post #340110
The configuration looks good, nothing wrong there.

What i meant about Hammer was putting the entire directory in a rar and giving it to us. With that we can see if Hammer or the compile tools are broken somehow.

If that fails the only thing i can think of doing is using TeamViewer to check your installation directly.
Posted 6 years ago2018-07-09 14:05:18 UTC Post #340111
Posted 6 years ago2018-07-09 14:27:34 UTC Post #340112
Mediafire is blocking the download, you'll need to host it somewhere else.
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