So I've been asking in the Nintendo Developer forums about how much the 3DS can handle. They said that it could handle AvP2, or at-least most of it and said it was "doable" in the 3DS. I've come up with an idea about Half-Life on the 3DS, using Unity or OpenGL. (If OpenGL works that is)
As a developer, homebrewing isn't required/an option so I might just build a more simple HL game for the console to spare time. The 3DS isn't as weak as I thought, but hard to make games for.
So what do you people say about this? Any tips even?