3DS Half-Life Created 6 years ago2018-11-13 21:00:52 UTC by Screamernail Screamernail

Created 6 years ago2018-11-13 21:00:52 UTC by Screamernail Screamernail

Posted 6 years ago2018-11-13 21:00:52 UTC Post #341238
So I've been asking in the Nintendo Developer forums about how much the 3DS can handle. They said that it could handle AvP2, or at-least most of it and said it was "doable" in the 3DS. I've come up with an idea about Half-Life on the 3DS, using Unity or OpenGL. (If OpenGL works that is)

As a developer, homebrewing isn't required/an option so I might just build a more simple HL game for the console to spare time. The 3DS isn't as weak as I thought, but hard to make games for.

So what do you people say about this? Any tips even?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-11-14 13:05:07 UTC Post #341243
What's the point? I wouldn't want to play an FPS with the 3DS's controls.
Oskar Potatis Oskar Potatis🦔
Posted 6 years ago2018-11-14 14:36:23 UTC Post #341244
Xash has (or had) a renderer for Android if you really want to run Half-Life on a mobile device.
rufee rufeeSledge fanboy
Posted 6 years ago2018-11-15 16:12:56 UTC Post #341247
I'm not gonna port the actual game like a homebrew. I am gonna make a different, more fitting version for the console in Unity.

It's called "Small Half-Life" for now and are gonna be more different then the actual.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-11-15 16:26:21 UTC Post #341248
FPS on small devices is a mockery. Even on PSP it's more chore than play.
Posted 6 years ago2018-11-15 16:50:40 UTC Post #341249
PC's community is also a mockery. That's why I'm making 3DS games rather than computer games.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-11-25 15:24:23 UTC Post #341322
Some help here? I want some influence.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-11-25 20:35:14 UTC Post #341326
Some things aren’t meant to be. Trust me, I’ve been there. You can’t force a round peg into a square 3DS. You can’t expect things to work identically, not without possibly inventing a new control scheme that compensates or expands existing methods.

Never mind, you do you man.
Rimrook RimrookSince 2003
Posted 5 years ago2018-11-27 00:07:35 UTC Post #341332
FPS' controlled with a joystick is a pain. FPS' controlled with a tiny 'joystick' (basically a nub) on a small, portable little thing is no less of a pain. I appreciate you asking for tips, but sometimes you have to think things through a little bit more before announcing the idea on a public forum.
Radioactivity Radioactivitylethal dose
Posted 5 years ago2019-02-16 18:06:29 UTC Post #342038
Okay.

I have come to the conclusion that first person shooters don't work on consoles (and that fps games ruined gaming) so I will make Half-Life 3DS more different.

No more first person.
Screamernail ScreamernailYour personal Fear
Posted 5 years ago2019-02-16 18:17:46 UTC Post #342039
I have come to the conclusion that first person shooters don't work on consoles
well not with that attitude

I actually put Quake 1 on my homebrewed PSP back in the day and had no real issues at all -- beat it on hard pretty easily. It helped that I could rebind controls to fit the console though.
Posted 5 years ago2019-02-16 18:46:25 UTC Post #342040
Still. There's enough of the same formula as it is. It has been milked too much and people need to get into other genres. At-least what I think.
Screamernail ScreamernailYour personal Fear
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