Thanks!
![:)](https://twhl.info/images/smilies/smile.png)
Edit: I learned Spirit Half-Life has the spawnflag "No yellow blobs", but that raises my next question, can I play the whole HL1 campaign in Spirit: Half-Life or will I see a lot of changes?
Created 4 years ago2020-03-27 15:57:44 UTC by
Niborius2
// Raise monster off the floor one unit, then drop to floor
if ( pev->movetype != MOVETYPE_FLY && !FBitSet( pev->spawnflags, SF_MONSTER_FALL_TO_GROUND ) )
{
pev->origin.z += 1;
DROP_TO_FLOOR ( ENT(pev) );
// Try to move the monster to make sure it's not stuck in a brush.
if (!WALK_MOVE ( ENT(pev), 0, 0, WALKMOVE_NORMAL ) )
{
ALERT(at_error, "Monster %s stuck in wall--level design error", STRING(pev->classname));
pev->effects = EF_BRIGHTFIELD;
}
}
Around line 2085, in monsters.cpppev->effects = EF_BRIGHTFIELD;
and you should get rid of the yellow aura."using the Spirit engine"...
"engine"URBY!