Hello there!
Recently I've made for my map a model of bush. It is made of several planes rotated within centre of origin of the model. I made UV Map and added a texture with blue background.
Since then after compiling I can achieve transulted texture where blue color disappears and the rest is visible. Problem is the texture isn't visible on the other side of plane. So I can see only texture from one side but not from another one, which doesn't make sense for any kind of foliage.
What kind of command should I add to .qc file to omit that obstacle?