HL1 chase sequence help!!! Created 2 months ago2024-09-29 21:04:14 UTC by modmodder modmodder

Created 2 months ago2024-09-29 21:04:14 UTC by modmodder modmodder

Posted 2 months ago2024-09-29 21:04:14 UTC Post #349187
let me explain, im trying to make this sven-coop chase sequence where you get chased by a giant gman cube, but the problem is it cant just follow some path nodes or anything like that, because theres multiple ways you can go, so im gonna need help with it,
User posted image
this is the thing that chases you by the way.
Posted 2 months ago2024-09-30 02:16:49 UTC Post #349188
Can you post the map? And is it a func_train?
Posted 2 months ago2024-10-01 23:25:35 UTC Post #349199
i cannot post the map as of now, as currently, it is nowhere even NEAR the mapping process. and yes, it is a func_train (as of now)
Posted 2 months ago2024-10-02 01:09:24 UTC Post #349200
Alright, what is your entity setup, then?
Posted 2 months ago2024-10-02 10:57:04 UTC Post #349201
well, im thinking that its going to be a ton of paths, along side a ton of triggers to activate that path, but that wouldnt work very well, and i dont know how to code.
Posted 2 months ago2024-10-02 20:22:50 UTC Post #349205
You cant turn the gcube into a func_train, and use path_corner to create a simple trayectory. If you want the gcube to kill the player, set the damage to something like 300 (so the player gets gibbed).
Posted 2 months ago2024-10-02 20:29:33 UTC Post #349207
understood, and that WAS my original plan, but again, theres multiple places you can run while chased, and the gman cube cant follow multiple paths at once, all i can see is a sweeping kinda fake ai, where it runs around the map, but then again, id prefer to have it CHASE the play rather than mindlessly slide around the map, also, thank you for the mini-tutorial, but i already know how trains work (for the most part), may check out the article if theres any way to fire a path while its on a different path.
Posted 2 months ago2024-10-03 01:17:23 UTC Post #349208
You could use a trigger_changetarget, place one for each path that the player can take.
Posted 2 months ago2024-10-03 16:20:14 UTC Post #349214
ah, sounds good for my map, as for its only going to be 2-player. thanks!
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