Posted 20 years ago2004-06-25 06:24:13 UTCPost #36240
Sketching and planning definately helps. Going into hammer with no idea of what ur map is going to look like is bound to lead to a lot of time thinking and a lot of time having to redo sections because you didnt plan it out before hand.
I do 2D layouts then 3D sketches of the complicated bits and entity and trigger flow charts and stuff aswell.
Posted 20 years ago2004-06-25 07:35:58 UTCPost #36260
I've tried using grid paper but it's virtually impossible. I tend to just map straight away, although I have made some maps using my original concepts on paper. And I agree, mapping can take a long time, specially when your a full time university student and you have all this work to do
Posted 20 years ago2004-06-25 14:31:38 UTCPost #36351
like for the machine compo, for each little machine that i make i first draw it in 3d view to kinda mess around with it and get ideas. top view is realy mainly needed for multiplayer maps or just large maps but 3d realy gives you ideas of how your small creations will actualy be in gameplay.
Posted 20 years ago2004-06-26 08:40:23 UTCPost #36556
I once killed loads of my free time drawing up a guide for a DM map I was going to do. And, for the first time I was actually able to do it! Wehey! I named the map Nexus, and it was never released because it's over 2 mb and I don't have a site to which you could get it:
Posted 20 years ago2004-06-26 08:47:20 UTCPost #36560
It can seem a little too dark though in places, but that kind of adds to the feel of the atmosphere. Also, it is very symetrical, I have a habit of doing DM maps this way, well mostly, but not always.