Set up a trigger_once .. Created 20 years ago2004-07-27 00:09:28 UTC by Arch_Fire Arch_Fire

Created 20 years ago2004-07-27 00:09:28 UTC by Arch_Fire Arch_Fire

Posted 20 years ago2004-07-27 00:09:28 UTC Post #45264
Set up a trigger_once to trigger the aiscripted_sequence. Set it's target as the name of your aiscripted_sequence [in this case door_1_open].
Where is the trigger_once located at? :nuts:
Posted 20 years ago2004-07-27 00:27:59 UTC Post #45265
it should be located on the ground where the player can step on it.

once he steps on it, that triggers the action.
Posted 20 years ago2004-07-27 00:33:51 UTC Post #45266
Thanks
Posted 20 years ago2004-07-27 00:35:01 UTC Post #45267
your welcome.
Posted 20 years ago2004-07-27 00:57:18 UTC Post #45268
The trigger is activated when a player touches it, not when he steps on it. Dont put it on the ground as the player might miss it if he happens to jump over it. Set it up so the player must pass through it to get where he's going.
Posted 20 years ago2004-07-27 01:02:15 UTC Post #45269
but if you widen the place where the player must step on it, he wouldn't miss it. but touching it is another way.
Posted 20 years ago2004-07-27 05:08:23 UTC Post #45368
since a player can be blasted through the air pretty far, its better practice to make the trigger go from the floor to the ceiling. that way no matter what the player tries he will always hit the trigger at the exact same time in reference to his forward motion.
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